Well, can't say you're wrong lmao it's not perfect, and there's a lot of things I still want to add that might be tricky - like a dynamic map system - but I'm sure I'll figure it out !
Thanks for the support man, it means a lot !
First of all, thank you for your comment ! I'm glad you enjoyed the game in its current state and hope you will like it when it's finished too.
I wasn't aware of the magazine exploit but I know what caused it, so that will be patched in the next demo. As for your other remarks, I take them into consideration too ! I agree with you on most points, especially the combat that really isn't that fun right now, I need to spice it up obviously, but I hope I'll be able to. As for the map, I have already made a few changes to the first version that is linked to this post, so it will definitely be more interconnected and maze-like in the end.
Either way, thanks again for letting a comment, it means a lot !
Heyyy, merci beaucoup ! Oui le jeu est assez vieux et je ne travaille plus dessus honnêtement, je te conseille de jeter un oeil à "MOTH" qui lui, pour le coup, est à 100% terminé à l'heure actuel (même s'il mériterait un patch dont il faut que je m'occupe).
Et je te remercie de tes remarques ! La plupart de ses problèmes ne se répètent plus dans mes travaux actuels (le coup de pouvoir courir partout sauf dans le donjon c'était volontaire mais un peu idiot quand j'y repense).
En tout cas ça fait plaisir de voir qu'il y a encore des gens pour jouer à mes petits projets !
Just here to advertize my game "DRASIL", a metroidvania made in rpg maker mv, with knights trying to fulfill their wishes by travelling to Drasil's roots.
You can play it here : https://madshack.itch.io/drasil
Thanks for the comment, it means a lot !
Yeah, the game will probably be really hard, because I'm not that good myself at RPG lmao, but it will get harder in the other areas I think.
I've been working on it almost everyday for a week and a half now, I hope to keep it going at that speed to propose a new demo soon !