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MaelikGames

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A member registered Aug 01, 2023 · View creator page →

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I am not sure if the assumption that mechanics to remove them were unnecessary was wrong, but I think there might be case for some misunderstanding on what the conditions represent. For me, at least, there is great deal of difference between tired and exhausted, being cold and freezing, thirsty and dehydrated and so on. The latter signifies you fucked up something somewhere. 

If you walk for a day, you will be tired, sure. But if you walk for 72 hours straight because you are trying to get away from danger, you are exhausted, and even a day of sleeping on the ground in cold cave won't really help you recover. You go outside in high mountains, and you will be cold. But freezing means the frost starts to bite you, and while getting warm is good idea, there is a big difference between getting under blanket in well insulated cabin with fire roaring in the fireplace, and building a fire in the middle of a flat stone covered in foot deep snow, when it comes to treating frostbite. 

So,  if something needs to be clarified is how the conditions are to be read, because that informs how they could be treated.

So, I tried this system with some volunteers. It went great. the hardest thing was to get the players to think of other solutions then fight, since fight in this system can, and will, go bad. The players chose to fight a bear, their PCs got somewhat mauled. Then again, the bear's defeat was sweeter then in any D&D clone. 

As far as minimalist rulesets go, this one works well, however the one small nitpick I have is that there are no rules for healing. For example - can exhaustion points be removed by sleeping on a bench, or do you need at least a week in luxurious bedroom?

I don't understand the dice pool - why is it pool? You effectively only have the CD, which means that instead of pool, it's a ladder (i.e. you only ever use one die that occasionally goes down by one in size)..right? Or am I missing something?

I wonder as well