It is lol.
MagiciSoftware
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Thanks geckode!
I had three versions of the deliverable: This one, mildly grindy and completely grindy.
I mean, I made that the automated instantiation of NPCs were created on the moment they get instantiated selecting a name, a surname and a military title from an array and also every texture of the armor parts rolls for a random material. I think that will not be appreciated if not played twice at least, but I was aiming to make a seamlessly infinte possibilities of NPCs.
Hi dungeon! Thanks for hosting the jam.
The artwork sadly, yes, its generated using Copilot. When I was almost in the deadline to deliver it, I got into a crossroad since some Sci-Fi free packs were AI generated (from the Unity asset store) and I felt that changing some images to plain images was going to kill the vibe (tried to keep mostly the UI's and menus with Images of Unity and Figma exports, but for the icons started using AI placeholders.
I will understand if you want to take the entry down.
Thanks for your feedback!
Yeah, if I had more time to do so, I would definitely go and make the character movement better. The Overdrive bar fills slower because that was an oversight on my side. The Overdrive bar needed to fill like the LIMIT BREAK gauge on Final Fantasy games,
When I started doing so, I was trying to imitate the tier system of FF14 Normal Raids. Originally my idea was just having 1 leveling map + 4 raid levels with boss mechanics. But time was a constraint.
Also, when I playtested as the intended method, reaching Level 100 from Level 1 was an uphill process that took like 20/30 minutes and I felt like for a jam game, no one was going to invest 20/30 minutes looking at an autobattler. So I reduced all the game to 5 minutes from start to finish.