At this point I would rather focus on getting 0.7 out given that there is very little difference between 0.6.02 and 0.6.04 (you can see the changelog on our website).
MagicNuts
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Developing a game takes time. At least the way we develop What a Legend does. Our previous releases took months to make, too, and the time we're taking for this release corresponds with the number of words the 0.7 update has (although there is more to this release's dev period due to IRL situations in the earlier months of the year, and not the past four months).
We have been as transparent as we can, and if the weekly reports repeat the same things, the reason is that that's what we have been working on: editing, posing, writing, fixing, polishing, going back and testing, redoing, and so on until we decide the update is ready. It's a repetitious job, but the percentage of our progress has increased, and, more importantly, the number of tasks we have covered has increased. My main concern is to have a quality release I'm happy with, and while I would love for that to happen faster, this is our development speed.
Now, I assume you're annoyed that you can't yet play the content, but spreading misinformation (i.e. saying that according to us the 0.7 content was ready months ago), based on what you probably read wrong (my guess is that you have confused us saying that the 0.7's first quest is finished with the completion of the whole content), mixed with your own assumptions about our development process, is not the best way to achieve that.
I'm active on discord, post weekly reports on patreon, and publish a daily progress tracker on our website, patreon page, and discord server. My assumption is that if anyone is interested in the next release, they would check one of those pages and see we're still actively working on the next release.
"They told us that Chapter 7 was already largely complete at least four months ago, yet it's still not out. "
That's simply false. We have never said that. I'm going to assume that you're not intentionally spreading misinformation and that you're just confusing us with another dev.
We have weekly reports for patrons and a daily progress tracker on our website/discord server/Patreon page.
I also think you don't understand the difference between supporting a project on Patreon (even for a month) and buying a game.
We are two people making the game, have had irl situations that have impacted the dev time, and the 0.7 has more words (translating into more dev time) than the previous two updates combined.
The sum of it is that if you want to play WaL! you will have to wait for as long as we decide it is necessary for us to complete the content planned, realize our vision for the story, and match the quality of the rest of the game. If that's too long for you (and it definitely seems like it), drop the game and forget about us. That would be better for you and even better for us.
Patreon is for people to support you during the development. The game is already free and has been free since day 1. If you don't want to support us, don't, and you can still enjoy the game. Those who have liked our work and want to see us keep working on the game full-time (and can afford it) do support us on Patreon, some for a month, others for months.
The game is not made for mobile devices. The mobile ports are made by the community, and while they work on most devices, some phones/tablets can't run the game. I suggest you try the low frame version. if that fails go to our website and get the older SDK version (it should have better performance on your device but the old save files may not work well with it). as a last resort, you could give JoiPlay a shot and emulate the compressed pc version on your phone.