Ah, thanks for letting me know so I can rule that out.
Magnus Gray
Creator of
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There is a repair item that should drop regularly and be common in the shop, I'll have to go through and make sure the drop rate works as expected. I recently reworked the drop system but may have missed something.
Thanks for letting me know!
Edit: Found the issue, consumables aren't dropping at all right now, this also includes armor drops which are vital for survival. It will be fixed for the next version. :)
As for sensitivity, the game currently is 1 to 1 with the windows cursor, but I'll see if maybe I can add some sensitivity options on top of that.
I'll work on adding some accessibility and customization options for the next update!
Thank you!
Seems I need to look into cleaning up how I handle the mouse and reticule overall judging by the feedback I'm getting!
Yes, that is the intended behaviour, but only for now. It feels a bit forced and unnatural I agree.
I am planning to go more of a metroidvania route later, but wish to make the main gameplay loop as solid as possible first.
Which means for now just returning to the shop between waves.
As for performance, the biggest draw is lumen which can be disabled in the options. :)
Hello! I've been working on a roguelite top down shooter for about a year now, and I believe I'm starting to reach a solid foundation.
As such I would love to get some feedback on what needs to change or what I should focus on next!
The game currently contains a gameplay loop that consists of defeating waves of enemies, and in between each wave you can purchase upgrades. I'm thinking of working on map exploration soon, where you have to prioritize paths and rooms to clear for each wave, unless you think the game should take another route as the development is currently quite open ended.The game can be downloaded at: https://magnus-gray.itch.io/winstick