My expectations were: Gray deals damage, green deals more damage, red is a miss.
magpy
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The synergies in this newest version are amazing!
1. Game Developer adds its power to all pieces with 0 base power, then basically gains 1 power each turn. I had three to four of these.
2. Crimson Terror marks Beasts for destruction, absorbing their bonus power.
3. Sheep are Beasts that have 0 base power, but have a chance to multiply.
4. Darrrrrrr and Aegis protect Beasts.
I had a Crimson Terror with over 1,000 power. I one-shot Boss 12 with the Mayday.
I also had the Thief, which stole base power from my pieces and made them viable targets for the Game Developers.
Aegis + Secret Chest was also a very lucky combo, where the Aegis protected the chest multiple times in a row, allowing me to get several rares.
Note: If you have an Extra Life, do NOT take Recycler, or it WILL eat the Extra Life (which is an Item).
This game is a work of genius. It's a well-made "autobattler" game in the style of Backpack Hero or even Reynad's upcoming game The Bazaar, where smart placement can mean the difference between a win and a loss. The crafting system is very cool, especially when you see a powerful crafted item carrying the opponent to victory, and you wonder how you can craft it. I first found out about the crafting system accidentally, sandwiching two whetstones between two Wooden Swords, crafting my first Hero Sword. It was a mind-blowing moment that turned this game from a pretty good Super Auto Backpack Hero into a true masterpiece.
I have had so much fun speedrunning this game! Here's my fastest time: https://imgur.com/a/PukjcU2
I've learned that you can pretty much run past all the enemies, the slide is key to going fast, and that you can conserve your High Noon from the first boss to the end of the demo with well-timed uses of Force.
When I saw Lone Ruin in a Retromation video and took in its artstyle, something looked familiar...
Anyways this is gonna get a full game now. Good for kebabskal!