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magpy

49
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1
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A member registered Jun 09, 2018 · View creator page →

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Recent community posts

At Layer 3, there's a crack in the wall. Keep hitting it, and...

Interesting game with good foundations. I definitely want to see different art for the dodge sections, so people don't mistake it for a rhythm game, where you have to catch the projectiles, like I did at first.

I just realized that the skills that give Blanks act as shields for Events, even if you haven't gotten the next level yet. That is awesome.

Bucket width upgrade doesn't reset after a new run is started, and can stack from there, eventually covering the entire bottom of the board

Yeah, it's like "Do I want a good upgrade, or a middling upgrade that I can feel good sacrificing to the Event gods, or a middling upgrade that gets better and better every time I sacrifice it to said Event gods, or a fantastic upgrade that replaces my next level up with fodder for the Event gods, etc. etc."

Basically, Events have done so much good for the texture of this game, helping you achieve bigger scores and combos through at least two new angles.

Fun game! Wish there was a speed up option, especially for the phase changes. Of course, I want more energy upgrade variety. Not enough color-based ones, in particular. Seems like you have a good base, with Echo and Oblivion being great and wholly interesting knobs both in design and in gameplay decision-making.

Neat game! I especially love the green flash on the astronauts' tethers, they're great feedback for when they hit and destroy something.

Fun, simple, and addictive. You unearthed a real good game here.

Figured out the game on my second run, and it's fun playing with parity with the wallbumps and managing my energy to keep the "kill"-streak going. Great game!

My expectations were: Gray deals damage, green deals more damage, red is a miss.

Bug: Enemy health goes up when you hit green. Unintended behavior?

I'll give everyone else a hint: Jumping is not the only way to gain height. :3

Incredible game! Suggestion: I want to see my "text file" on death, including typo. For screenshot potential, mainly.

My only complaint is that you can't "royal straight" (10 - J - Q - K - A), but other than that, this alpha seems promising.

Oh, yeah! I never knew about that. Thanks!

Suggestion: There should be a button that lets you immediately put all selected cards onto the play area. Right now, the current way of playing them feels a bit slow and awkward. Other than that, good game!

I have all of the story, you just need to play a lot to unlock all the lore.

For me, the game is bugged. Fully loading the game requires rapidly clicking the Fullscreen toggle button. Neat game though.

If it's anything like Super Auto Pets, which it is, your runs are stored in the game servers for other people to fight, and you fight other people's stored runs.

An incredible roguelike. I love the modularity of the upgrades!

The synergies in this newest version are amazing!

1. Game Developer adds its power to all pieces with 0 base power, then basically gains 1 power each turn. I had three to four of these.

2. Crimson Terror marks Beasts for destruction, absorbing their bonus power.

3. Sheep are Beasts that have 0 base power, but have a chance to multiply.

4. Darrrrrrr and Aegis protect Beasts.

I had a Crimson Terror with over 1,000 power. I one-shot Boss 12 with the Mayday.

I also had the Thief, which stole base power from my pieces and made them viable targets for the Game Developers.

Aegis + Secret Chest was also a very lucky combo, where the Aegis protected the chest multiple times in a row, allowing me to get several rares.

Note: If you have an Extra Life, do NOT take Recycler, or it WILL eat the Extra Life (which is an Item).

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This game is a work of genius. It's a well-made "autobattler" game in the style of Backpack Hero or even Reynad's upcoming game The Bazaar, where smart placement can mean the difference between a win and a loss. The crafting system is very cool, especially when you see a powerful crafted item carrying the opponent to victory, and you wonder how you can craft it. I first found out about the crafting system accidentally, sandwiching two whetstones between two Wooden Swords, crafting my first Hero Sword. It was a mind-blowing moment that turned this game from a pretty good Super Auto Backpack Hero into a true masterpiece.

No problem! No problem at all.

Really cool game! I love the roulette and how the cards are built around its mechanics. It's very fun to draw your whole deck and dump it onto the roulette and watch everything go.

A note: you can actually press space to spin the roulette if that happens.

I am reporting a bug. When you finish a match and go to the character select screen from the winners screen, you can't get farther than selecting the costume for the first character. The only way to play again is to go back to the main menu.

I would also like to say that this is a really good game!

I have had so much fun speedrunning this game! Here's my fastest time: https://imgur.com/a/PukjcU2

I've learned that you can pretty much run past all the enemies, the slide is key to going fast, and that you can conserve your High Noon from the first boss to the end of the demo with well-timed uses of Force.

Good stuff! The space currency being left on the screen after a wave and you being unable to shoot it is kinda lame though.

This game is awesome!

When I saw Lone Ruin in a Retromation video and took in its artstyle, something looked familiar...

Anyways this is gonna get a full game now. Good for kebabskal!

Awesome game! Seems familiar... :P

This is a really cool card-fighting game and I would love for you to continue working on this!