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Mahobear8

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A member registered May 17, 2022 · View creator page →

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It's Midjourney, actually, animated by using several slight variations once I generate the initial image result I find fitting after several generation attempts, with style referencing to make it all fit together with the other image results

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I realized that there was a simple mistake preventing the win condition from triggering when the player achieved more than the goal of 10 total decayed tiles.  This, undoubtably, affected many players' experience

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Out of my other games published on itch, "[Kanin]" and "Prayers and Precipitations" both feature a bit of my music (not specifically written for those games, necessarily, but fitting selections from what I've done).  Both ~4 week jam games.  "[Kanin]" is the odd game out, in terms of genre, compared to the other 4 games I presently have on Itch, mainly because for that Jam I wanted to see what I could do more so in terms of art/animation assets than actual mechanics.

Lacking a tutorial (which would have been among next high priorities, given more time), yes, the game was a bit too heavy in complexity.  All the information is there, but it requires a few attempts to learn it well to perform well.

Yup, a tutorial definitely would have been among the next highest priorities, given more time.

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In such a short timeframe, balancing was mostly done via intuition.  Considering that, I'm relevantly happy with how the final result ended up turning out in terms of my goals for how strategically deep I wanted the final result to be.

I was aware that the resources could go negative.  This was deliberately left in (it would have been a trivial change, naturally).  Whether that was correct from a balance perspective is a bold question.  Adds a relevant bit more challenge, which I intuitively liked, so I kept it in.  Thematically, you could consider some events in some situations (partially from lack of preparation) so detrimental that recovering from them may in fact be impossible and a restart may be required

The music is from a copyright free source (I do personally do some piano compositions, but in such a short timeframe, making something specifically for this jam game was non-viable).  The Sound effects were created by me with a sound effect generator application.

Glad you took the diligent time to learn and enjoy it.  Thus is a bit of the nature of attempting a strategy game design in such a short time frame.  Spend too little time on the depth, a tutorial is unnecessary and there's no real game there.  Spend too much time on the depth, a tutorial is fundamentally necessary but there is no time.  No regrets though.  I'm happy with how it turned out, even though it could of used a bit more polish


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I thought I had cleared all the crashes, but I may have missed something in my testing since it seems a couple of people have hit it (I haven't personally yet been able to replicate).  Thus is the nature of a relatively ambitious design with limited time to test.

Yup, a tutorial would have been among  the next top priorities given more time