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MakeAvoy

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A member registered Apr 28, 2021 · View creator page →

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Hi there! Appreciate the feedback, actually had to develop a way to troubleshoot or I would have answered sooner, ha! Big 0.4.0 update just dropped, may have fixed things. Worse case it now has an error popup window if it fails so at least I have an idea what broke for you. On ubuntu you can also run on command line and it should output there as well. Sounds like maybe an incompatible graphics backend? I’m working on making that something that can be modified

Apparently it’s a toolchain bug fixed in nightly but not in stable? I could build the engine on nightly but it’s hard to say if that would cause new problems 🤔 I give it a shot 🤷‍♂️

I didn’t think that it would corrupt German OS versioning though? Hopefully it’s tied to the same bug

🙌 no thank you! You confirmed a whole platform can access this now!

It looks like I had included the incorrect intel binary and that was also an apple silicon version. If you’re able to try again Im curious if it works! There shouldn’t be a reason my dependencies aren’t supported on Mojave but I could be wrong

As it turns out my bundler was creating a separate directory for the the Intel targeted build instead of putting it in the release folder. Ugh. Anyway the correct binary should be included and rosetta says it’s Intel this time

I’ve built it for Intel Macs as well with the newest version, I’d appreciate it if you can confirm it’s working!

Hi! Thanks for trying it! Out of curious are you on arm based mac or intel? I thought I compiled to universal but I may have not. I've tested on my m1 mac so far. There's a performance update I'm testing on mac that could also be the issue, should be out tonight or tomorrow.