ohh that's probably why...ok well thanks!
makebao
Recent community posts
oh what I mean is I play for some time, save it, close the game, come back to it a bit later, and I cant find the saved file when I try to load it
here's the content in the txt(I dunno how to link it sorry)
Initialize engine version: 5.6.3f1 (d3101c3b8468)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: Intel(R) HD Graphics 520 (ID=0x1916)
Vendor: Intel
VRAM: 1133 MB
Driver: 21.20.16.4627
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\Markus Bao\Downloads\Autonauts_Version_12.1_Windows_64-bit\Autonauts_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\Markus Bao\Downloads\Autonauts_Version_12.1_Windows_64-bit\Autonauts_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\Markus Bao\Downloads\Autonauts_Version_12.1_Windows_64-bit\Autonauts_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Users\Markus Bao\Downloads\Autonauts_Version_12.1_Windows_64-bit\Autonauts_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\Markus Bao\Downloads\Autonauts_Version_12.1_Windows_64-bit\Autonauts_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\Markus Bao\Downloads\Autonauts_Version_12.1_Windows_64-bit\Autonauts_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\Markus Bao\Downloads\Autonauts_Version_12.1_Windows_64-bit\Autonauts_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Users\Markus Bao\Downloads\Autonauts_Version_12.1_Windows_64-bit\Autonauts_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Users\Markus Bao\Downloads\Autonauts_Version_12.1_Windows_64-bit\Autonauts_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading C:\Users\Markus Bao\Downloads\Autonauts_Version_12.1_Windows_64-bit\Autonauts_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: C:\Users\Markus Bao\Downloads\Autonauts_Version_12.1_Windows_64-bit\Autonauts_Data\Managed\Fabric.Core.dll (this message is harmless)
Loading C:\Users\Markus Bao\Downloads\Autonauts_Version_12.1_Windows_64-bit\Autonauts_Data\Managed\Fabric.Core.dll into Unity Child Domain
- Completed reload, in 5.552 seconds
Platform assembly: C:\Users\Markus Bao\Downloads\Autonauts_Version_12.1_Windows_64-bit\Autonauts_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Users\Markus Bao\Downloads\Autonauts_Version_12.1_Windows_64-bit\Autonauts_Data\Managed\System.dll (this message is harmless)
desktop: 2736x1824 60Hz; virtual: 2736x1824 at 0,0
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 5.380515 ms
FabricSetupScene
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 27.679190 ms
Unloading 216 unused Assets to reduce memory usage. Loaded Objects now: 3809.
Total: 7.374772 ms (FindLiveObjects: 0.346666 ms CreateObjectMapping: 0.153435 ms MarkObjects: 6.482464 ms DeleteObjects: 0.391384 ms)
FabricSceneLoader Main
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
Setting up 2 worker threads for Enlighten.
Thread -> id: 2ef8 -> priority: 1
Thread -> id: 1ff0 -> priority: 1
UnloadTime: 0.445128 ms
Unloading 1440 unused Assets to reduce memory usage. Loaded Objects now: 58195.
Total: 98.536247 ms (FindLiveObjects: 4.666668 ms CreateObjectMapping: 1.065026 ms MarkObjects: 89.488449 ms DeleteObjects: 3.314462 ms)