I already bought it and I really like it. However, I don't understand some parts of the tileset.
MakePlay Dev
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Wow, you reached wave 41! Thanks for playing my game.
My initial plan was to use pathfinding for every enemy, but by wave 5 it started lagging, so I changed it to 'Move towards the position' to optimize it a little bit. Now it lasts for 41 waves before crashing. I think I can further optimize it after this jam.
Thanks for the feedback!
The monsters navigate their way towards your castle and your mission is to protect your castle. My first plan is to use pathfinding, the first code i made is nice, the enemy find their way to the castle even you make a wall, they can find the best path but that when you are bellow wave 5. After that the frame drops because of too much object use pathfinding. So I change it, but I think it still fits the theme?
GDevelop is a 2D game engine, so don't expect too much from the 3D side of GDevelop. The 3D in GDevelop is just an extension made by Pandako, which you can download here (WithThreeJS Extension for GDevelop by PANDAKO (itch.io)) and also Pandako provide example project but you need to pay $5 USD get the example project but the extension is free. You can watch this tutorial about 3D in GDevelop here.
3D in Gdevelop! - Tutorial - YouTube
First Person Shooter Camera in Gdevelop! - Tutorial - YouTube
Good luck!
You must sleep in your own bed, located in the first room, in order to change into ghost form. If you are in ghost form and wish to return to your body, you can use the other bed. However, you cannot sleep if the Grim Reaper is nearby or if you can hear its heavy breathing. I think i need to make a book under the table in first room and put all the mechanics and rules of the game. I put the mechanics of the game on the wall, if you see the drawing in the wall that is the mechanics but the thing you say about you can't leave your body using the other bed is not included in that drawing.
Thanks for pointing out any issues you encountered, I will work on improving the UI and the details of the mechanics of the game.