nice, really cool and well done. Could definatly see this being done as a full on commercial game
Making Dragons
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very laggy, Like I know my laptop isn't the best but come on this is a retro looing game why does it lag
and no mouse sensitivity slider, I moved the mouse less than a centimeter and it a 180 turn(I'm guessing the mouse sensitivity is related to the fps, so that why you need a slider and to improve performance)
really cool game, at first it looked like it sucked tbh but the movement is so infuriating but so rewarding and feels cool and smooth when I do something correctly
if you wanna work on this more I recommend adding powers that let you boost once or something in a direction(maybe with the arrow keys to be fast)
my score was 28.8 sec
I think all it costs is your time and you have to add an asset from https://www.gamedeveloperstudio.com you can just use a free one(if your making a 3d game add one of their assets in your menu or UI because all of their assets are 2d)
thanks Nick, yeah the lighting been a roblem for a while I'll need to get that sorted out, and I totally forgot about the bubbles lol, and yeah I should make the water go much farther out(I added a monster that kills you if you go to far...but then I made the map smaller so it doesn't even trigger lol)
this is awesome, really glad you picked this up again, and I was not excpecting another level!, it's bit buggy, with the windows not having holes and every time you get rid of the monster it says you used to many lights(but that might be on purposs if so it should say something else), and I love the cutscene, I think we might get top ten with this!
Hey there I'm the guy you messaged on reddit, Here's my feedback, the game is nice and the best part is the art style, but walking sim are really boring lol, I hope you don't keep it a walking sim as I see potential here, and about the UI at the top right...what does it do? the dot goes further right in an area at first I thought it would lead me to the cards but no,
bugs
-cursor is visible I don't know if this is a bug or you just didnt do it you can use this code to do that
Cursor.lockState = CursorLockMode.None;
Cursor.visible = true;
-a lot of times stfuf just dissapears and reapear a second later
keep up the good work!
this is cool, at first I was kinda mad about taking out of the main menu, but it seemed like it was an acednt so lets hope day 6 realizes there is a main menu, the music at first was..bad but then it got really good but then it stopped idk why maybe because the power ran out, I think the music overall would be awesome if it waas quiter by like 60%and I like the text you added for my level, I had 10 min so I just added helo(user name) but you made it better, but the time is moving much much faster, too fast
I like the cipers but I hav some things I'd like to say first, its weird that e is to escape the ciper, so you should tell the player to press e as I only found out because someone elese said it in the omments, oh and you can cheee the ciphers by doing them before starting the generator, and what's their pupose did they unlock my level or? overall you did good!