I think the game is really fun, but I'm torn between wanting to fatten my character up or keeping them as thin as possible. I'm wondering if the belly stat could have some other use besides being a lose state. Like, maybe the more belly you have, the higher chance of good "!" outcomes. Or a chance of double coins/experience from basic mobs. Having it work like a luck mechanic. That way there's a risk/reward aspect with it besides just the visuals. Again, really like the game, and I really appreciate the addition of a custom character (even if I can't use it right now,) I just wanted to give a suggestion~
MakoodleCaboodle
Recent community posts
I think having some extra tutorials for the games that haven't been in Megamix before (i.e. Rockers, mostly) would be very helpful. The best I can glean from it is it involves holding whatevers set as the A button for the length of the riff, using what's set as the L button for bends, but it's very inconsistent. I might also recommend using some sort of calibration to account for HD resolution and wireless controllers. That kind of thing is EXTREMELY necessary in any sort of rhythm PC game. I also suffered from a lot of slowdown in the somen game, for some reason.
I really appreciate the effort put into making this, and as soon as I saw someone play it I knew I had to download it myself. I hope my critique is constructive, and I hope that this program improves!
The raving fan appears after you beat the lesser commander, looks like the marauders but bigger. It's a fight against him + 4 raving fans. The fan costs 1 follower point and his weapon can make others bigger in battle.
You can upgrade equipment by interacting with the anvil behind the blacksmith's shop. You need scraps, ores, ingots, essences, or ability crystals to upgrade stuff. Hope this helps~