Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

malcolm586

11
Posts
A member registered Apr 18, 2021

Recent community posts

OK. Thanks.

I wouldn't waste my time commenting on the game, unless I thought there were a lot of things that I liked about it. With all the time and energy that you have invested in the game, I don't expect you to change the format now.  I don't think there is a right way or a wrong way to construct a game. When I did my movies, I followed my own passions and didn't get caught up in what other people wanted. So, if this is what rings your bell, more power to you. I thought you were taking an unusual approach, so I offered my perspective. Peace.

Monster Girl Quest, Violated Hero, Succubus Prison, Excessm, Lilith Unleashed, Succubus Senki,  Shrift, Succubus Covenant, Echidna Wars, Lust Grimm, Yumesame, Echidna Wars...They all embrace my "more dangerous and less moral kinks." The succubus myth going back to Sumerian and Jewish mythology embraces the "more dangerous and less moral kinks." They are demons. But, relax. Nobody is telling you what to do. I'm just offering an opinion.

Well, maybe you can have your cake and eat it too.

The proof is in the pudding. If your game is popular, you have succeeded. I am speaking very introspectively regarding what turns me on. I don't think that I am alone. Take Succubus Prison. They literally rub your face in the fact that you are going to die and end up a dried up desiccated corpse. So, you are facing your greatest desire and your greatest fear. That feeds right into my innate feelings about sex. It is my greatest desire, but man, it sure messes up my world. When I was a kid, I drew pictures of monsters. When I hit puberty, I put breasts on them. 

I did ten movies about monster girls and posted them on a site. They got about two million views, so they were popular. However, there is a contingent of people who hate them with a passion because they can't stand to see woman beat up men and they can't stand to see sex portrayed as a tragedy. However, you can't have your cake and eat it too. Why is there a battle? Why the fight and flight? What are you afraid of? Nothing? Well, that's just boring.

The Monster Girl and Succubus Fetish arises from a fundamental uneasiness with sex. As a kid, I had a perfect life until I hit puberty. That just completely messed up my little world. Most Monster Girl and Succubus games incorporate this by making the monster girls and succubi into creatures to be feared and battled against. Your game domesticates them into just creatures that deliver incredible sex. I think your game is excellent and I have enjoyed it, but I think you missed the mark by not making the monster girls and succubi more dangerous. Fetishes are to some extent disturbing, untamed, and frankly neurotic impulses. If you don't acknowledge that and accept it, I think you are in denial. I mean this with all due respect.

I was playing the game last night and I had to admit that it is very erotic. I questioned why I was fighting so hard to avoid having great sex, but I guess my competitive instinct overrides my sexual one. Also, there is a lot of great sex before you get defeated. I enjoy your music selection as well.

Oh no, I lost. Now, I have to  endure incredibly hot sex and cum until I pass out. Woe is me.

(1 edit)

I'm just commenting on what rings my bell and why. I'm not suggesting that every game has to be the same. But if you played Mortal Combat and just got a bloody nose when you lose, it wouldn't be very interesting. 

As a general rule, when creating a Hentai game, I think a developer should do what really and personally turns them on rather than trying to appeal to the broadest base. When you look at the art work and dialogue in this game, it is pretty obvious that the developers are really in to it. That's contagious.

Hentai games struggle with what happens if the MC dies. In some, you reincarnate. In some, it was just a dream. I think generally speaking, it is best if the game just rewinds.

When I find a game that I really love, I criticize it. The game is in development, so I'm just suggesting how I think it could be better. I don't think there is any right or wrong about it. Everybody's got their own personal tastes.

I've seen games like Agony that accentuate the horror so much that the game loses its sex appeal. I think one of the hardest parts of making a game must be balancing the tensions effectively.

If you lose, you are left exhausted and in need of spiritual cleansing. That is a bit of a turn-off to me. If I am being raped by a monster girl or a succubus, I expect to (a) die (b) lose my mind (c) be enslaved (d) lose my soul. That makes the battle much more exciting.  Succubus Prison really underscored the horror involved. So, you are faced with the thing you desire most (unimaginably good sex) and the thing you fear most (death). That paradox blows my mind.

Very well done game. The dialogue is excellent and very specific to the situation.  Proves that you don't have to have animation to be very erotic. Good Battle Fuck system, although I think it would be a little more realistic if I wasn't constantly pressing the weak point over and over. The battle itself is quite erotic, so you don't have to lose before it gets erotic. The diversity of the monster girl personalities is well done. The game creates a nice tension without being ridiculously difficult. Lots of options for upgrading and inventory which makes it interesting. The game knows how to capture my imagination.