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Malor123

19
Posts
1
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A member registered Jul 25, 2024

Recent community posts

i really like the imagery of the dude wth yellow, just wish he had similar animations to experiment 6.

can you preview more of the animations please just recently discovered your work  , been burnt before buying sprites. your style is unique and i am liking your content but i just cant bring myself to spend money when you only preview 3 animations out of 20. and tbh idle, walk and run do not showcase the identity of the art or allow developers to decide if the attack anims fit there current project

unique animations and attack animations for me are the most important . 

honestly  if there were better previews i would of probably purchased the bundle.

honestly i brought just for the unique rat enemy as its just such a unique art style akin to a league of legend brutish twitch and the multi directional beholder is gonna be a boss in a rts surivor horror project but my god its ttrove of terrain goodies. the fog is beyond my knowledge base currently being a hobbyist to implement in godot but its amazing non the less. 


the tiled support is way beyond me at this point but is a great way to get us hobbyist to learn further,

really like your golem in another pack , hint if you made a sort of mecha version of that golem and a multi direction mecha knight akin to a sheild and sword gundum(though loosy inspired mind you) i would throw money at you. a sort of ancient tech pack would be amazing

wow thankyou, you speedy amendments  are amazing.

hate to say it but the offsets are slightly off again due to the dash attack,, if i put this in a sprite sheet maker, the dash attack isnt centred there's more space in each frame in the direction ofv the dash , your newer work like the demon samura is absolutly fine offsets are great, the best way i can describe it in animations that have motion , shouldnt actualy move in the frame, movement should be handled by the game engine during the animation is playing.  basicaly flip your sprits the feet should always align is a simple test, for reasonable offset,

you dont need to delete the dust effect though just making the dash attack having equal pixel space both side of each frame canvass to flip correctly, even if that pixel space is just transparancy, then having all other frames have that same canvas size .

amazing art but in terms of game designing it feels an unusual choice of directions

fingers crossed your working on  a demon army or dragonfolk with dragons lol. what seperates these is theres just noting like them, theres alot of mini sprites on itch.io but yours has such good animations and greater detail due to your outlining skills. thats where the problem lies, im desperate for you to release more armies and perhaps an upgrade to each army. im sure your mad busy, good job anyway

please make this a 4 directional like the stranded series, instant buy then,

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the quality of these are insanely good,  to me isometric veichles are rare,  if you did a futuristic tank pack exactly like this one but with your own designs, maybe a walker and a vtol, it would be epic, i would instant buy,

amazing quality but needs walk and death animations, then would be premium.

i dont see how different sized enemies makes it more difficult,  just use sprite 2d with an animation player and keyframe the collision shapes in the animation player,


failing that you can always scale the sprites in the game engine

its a pain but you can keyframe the off set in animation player, as long as its in spritesheet form.

omg gives me chills, could you perhaps do some vehicles, mech walker, pickup truck and isometric tank, an rts game in your art style would be so good

oh my word  the fact you add animations to these is amazing,

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this is amazing, but i already own the samurai bundle lol, will defo be picking this up  on payday,


the shout really seperates this from your other assets as it can be used for a spell cast animations and of course the demon buff. not to mention the multiple attack animations with and without the fire/demon buff, top notch art. though with no dodge or dash or block it is somewhat limited to a boss role or super enemy type still really cool. wont be to hard  for me to reverse engineering your samurai masters block to apply to this sprite as there similar.


its crazy to think someone can waste 3 days stealing gifs assets, in 1 hour of my day job i earn enough to buy this pack 20 times over, mental what people will do for freebies. great assets,  they have inspired me into looking how to code a startegy game akin to dragonforce as a side project.

it should work fine if you just create a new animation in your game engine using the frames of the running and shooting animation, but have the animation play backwards, last frame first first frame last.

offset of each frame is slighty off, meaning its a bit jarring when flipped in game engine. from what i can tell the dash effects screw with the sprites frame offset i dont have aseprite so currently trying to edit the sprite sheet.,, becasue mosts frames are one 


its really great art though, such vibrant asset still happy i purchased it. 
to be usable the legs need tobe aligned, so when the spirte is flipped, the back leags are where the front legs used to be and vise versa

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tbf its supply and demand, samurai assets of this quality are unheard of for free, im actually happy this is a premium asset as it makes it more special. if it was free it woulds be oversaturated in many projects. because its such a beautiful asset.

the human animations are so good im so shocked that most are free. i really hope this stays a premium asset

you probaly have your elementals planned out 
but is there any plans for a a paladin themed, elemental, its tricky because lightning has been used already, maybe a light/Dark paladin
 

essentially a heavily armoured paladin with a shield and a flail or lance (the lance could even double as a light/dark magic cannon).