Its my own fault really i was too eager.... lesson learnt i dont feel right about refunds as ive already downloaded the product
ithink , i had resolved today i was just gonna rebuy it on a sale., thanks for the info, will continue to support.
this is one of best tilesets ive seen, but there in lies the problem the quality is so good, it kind of mismatched with other tilesets gathered from itch that ive had to pixelate it a little to match, the crispness of these tiles is just amazing. if you expand on this tileset, dungeon undergrounds or sewers id pay good money
i dont mean to diminish your effort but recolors of already available assets are really only going to bloat the servers, its easy recoloring assets in the game engine with modulate or self modulate and its also pretty easy with gimp or other apps
again I'm sorry for being that guy but if I was to release all the recolored assets I've made it would amount to 100s of files, please consider if the community is enriched by your contributions or if its just data bloat.
this is one of the best designs in the stranded series, just wish it had a true south facing, to be consistent with the dark hero and the other hero. feels like a waste to have that cool armoured fist and not have some attack anim with it.
despite that once i work out how to code that grenade attack in godot , i will defo pick this up
its actully easier moving the sprite sheet a few pixels to the right in gimp (about 8 to 10ish), then cleaning up the side attack animation, by removing a few pixels of the slashing animation so they dont leak into the next frame, instead of keyframing new offsets for each animation in the game engine.
its easier to just move the entire sheet about 10 pixels to the right. then to edit the right facing attacks to not overlap in the next frame than it is setting pivots in editors, had to delete and smoth off some of the slassh right animation, and still moving around thos same animations at the moment to get the centre.
as hobbyists its vital sprites are centred on a canvas with equal pixel size. as the time it takes to get them ready is on par with using homemade assets.
also the slash attack for the right facing frames is missing 2 frames, compared to the other facings
can you preview more of the animations please just recently discovered your work , been burnt before buying sprites. your style is unique and i am liking your content but i just cant bring myself to spend money when you only preview 3 animations out of 20. and tbh idle, walk and run do not showcase the identity of the art or allow developers to decide if the attack anims fit there current project
unique animations and attack animations for me are the most important .
honestly if there were better previews i would of probably purchased the bundle.
honestly i brought just for the unique rat enemy as its just such a unique art style akin to a league of legend brutish twitch and the multi directional beholder is gonna be a boss in a rts surivor horror project but my god its ttrove of terrain goodies. the fog is beyond my knowledge base currently being a hobbyist to implement in godot but its amazing non the less.
the tiled support is way beyond me at this point but is a great way to get us hobbyist to learn further,
really like your golem in another pack , hint if you made a sort of mecha version of that golem and a multi direction mecha knight akin to a sheild and sword gundum(though loosy inspired mind you) i would throw money at you. a sort of ancient tech pack would be amazing
hate to say it but the offsets are slightly off again due to the dash attack,, if i put this in a sprite sheet maker, the dash attack isnt centred there's more space in each frame in the direction ofv the dash , your newer work like the demon samura is absolutly fine offsets are great, the best way i can describe it in animations that have motion , shouldnt actualy move in the frame, movement should be handled by the game engine during the animation is playing. basicaly flip your sprits the feet should always align is a simple test, for reasonable offset,
you dont need to delete the dust effect though just making the dash attack having equal pixel space both side of each frame canvass to flip correctly, even if that pixel space is just transparancy, then having all other frames have that same canvas size .
fingers crossed your working on a demon army or dragonfolk with dragons lol. what seperates these is theres just noting like them, theres alot of mini sprites on itch.io but yours has such good animations and greater detail due to your outlining skills. thats where the problem lies, im desperate for you to release more armies and perhaps an upgrade to each army. im sure your mad busy, good job anyway
this is amazing, but i already own the samurai bundle lol, will defo be picking this up on payday,
the shout really seperates this from your other assets as it can be used for a spell cast animations and of course the demon buff. not to mention the multiple attack animations with and without the fire/demon buff, top notch art. though with no dodge or dash or block it is somewhat limited to a boss role or super enemy type still really cool. wont be to hard for me to reverse engineering your samurai masters block to apply to this sprite as there similar.
offset of each frame is slighty off, meaning its a bit jarring when flipped in game engine. from what i can tell the dash effects screw with the sprites frame offset i dont have aseprite so currently trying to edit the sprite sheet.,, becasue mosts frames are one
its really great art though, such vibrant asset still happy i purchased it.
to be usable the legs need tobe aligned, so when the spirte is flipped, the back leags are where the front legs used to be and vise versa
tbf its supply and demand, samurai assets of this quality are unheard of for free, im actually happy this is a premium asset as it makes it more special. if it was free it woulds be oversaturated in many projects. because its such a beautiful asset.
the human animations are so good im so shocked that most are free. i really hope this stays a premium asset
you probaly have your elementals planned out
but is there any plans for a a paladin themed, elemental, its tricky because lightning has been used already, maybe a light/Dark paladin
essentially a heavily armoured paladin with a shield and a flail or lance (the lance could even double as a light/dark magic cannon).