This really just needs to be done in a game engine that's actually designed to make platformers. I mean, maybe you could fiddle with the event scripting to make the platforming more versatile, but I just think it would be easier to pick up something like Godot and remake this as a 2d platformer.
MamaHorseteeth
Recent community posts
Is grinding drones 1:1 or do you get multiple citizens into the pool per one drone? If it's 1:1, then it seems as pointless as it is mean, since they're kinda interchangeable by that point. I could see grinding arbitrary "ugly" citizens if there was any semblance of the original look, but I just don't get it as it is.
Weird. They show up for me.
Obviously I have to check that you've got the mod enabled.
If it is...
If the mod is enabled but somehow not doing anything, you can tell because the "Natural Pet" class does not show up in any non-beastkin's class selection, locked or otherwise. That's probably the easiest way to tell, because if the mod is working correctly, a human master, for instance, would have Natural in the locked section, like it does on my end.
Is it a problem with every guild? Because I did give every guild at least one class.
Do you have any other mods that affect guild shop inventories? If so, where in your load order is my mod?
This is a simple mod designed to remove race/sex/class conflicts in the prerequisites of the game's classes. Now you can make humans into true succubi, gnomes into berserkers, elves into natural pets, male demons into valkyries, and any other combination you want. All you have to do is buy (most of) the previously-locked classes from the corresponding guild. Classes affected:
- Battlesmith
- Berserker
- Bishop
- Dragon Knight
- Druid
- Knight
- Necromancer
- Paladin
- Pet
- Petbeast (Natural Pet)
- Succubus
- True Succubus
- Valkyrie
The detailed change list can be found in the readme.