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mangis

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A member registered Jun 12, 2018 · View creator page →

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(2 edits)

I found the reason for my game freezing when exporting without debug: I used assert() when connecting signals.

Apparently assert() only works in debug mode and fails silently when exporting without debug.

Officially assert lines are supposed to be completely ignored, including any statement that's inside the assert. In this case, the game just froze even though it supposedly should have loaded the main-scene and run without signal connections established.

Thanks for the info, very useful to know! You're right - I hadn't filled out the identifier. Those things are easy to miss during a final export rush I suppose.

Nice atmosphere and the presentation is really polished. There's some strange lag and sound clipping in Windows 10+Chrome. 

Absolutely love the style of this! Awesome looking character designs and fun freeform level design like in Turrican and Apogee games. It was a bit unforgiving for my platforming skills though

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It would be interesting to hear about surprising technical issues that you ran into and maybe solved while developing and publishing.

My experience has been that Godot tends to be unpredictable once you start to publish on multiple platforms, but I'm not sure how to prepare for such surprises.


These are some of my issues that caused some grey hairs around this jam:

MacOS export doesn't seem to be possible from Windows, but the error message is a cryptic "Invalid bundle identifier: Bundle is missing"


HTML5-export does not display 3D-graphics correctly in MacOS, even in Chrome. I used GLES2, but rendering in MacOS is strangely selective. Some models render properly and some not at all.


Non-debug native export results in a grey screen with no indication of what went wrong. Debug-enabled version works fine.

I read this might have something to do with using typed GDScript. But does this mean types should just be avoided or is there a workflow for debugging such issues?

Cool and original. I could've used an in-game chemistry cheat-sheet while playing but got some outside help. Learned something new while playing, that's always a plus.

Great aesthetic and the gameplay matches the theme so well!

Really enjoyed playing this and it looks great! The pots steam level is difficult to gauge by eye though, I got stuck in the 5-pots level.

Thank you! Firefox in Windows 10 works on my pc, I wonder if the issue is OS related.