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Mangotronics Decorporated

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A member registered Aug 29, 2018 · View creator page →

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Great news! That's amazing! The community is amazing! The fonts are amazing!

Thank you! I'll check it out shortly. I appreciate your hard work.

Thank you. I look forward to the update. 

(3 edits)

Character names do not appear in the CSV. This happens when I set the "Exclude Name Text" variable to true or false. Is this a bug? 

In the source csv I see this for the example line below where "AMELIA" is expected in the CSV line, it's blank.: 

,,They seem to be coming back...,,,,

  



(1 edit)

I'd like to see some games picked that are not normally in the Popular/New/Top featured categories, or have not been featured on the front page. I'd also like to see some games that aren't available or featured on other storefronts (itch exclusives). Agreed with having at least 1 physical/TTRPG per bundle too.

Very excited to hear the new voices by Very Berry in action! I'm honored to be helping with the release! :)

Really enjoyed this, and the intro sequence- wow! The pixel art and animation was just amazing. 

I noticed a couple things that I wanted to document for you. 

1. The controls are not clear in the game. I know they are here on the web instructions but I (and I'm guessing others) weren't able to figure out controls when booting the game up for the first time. They are also non-standard- I was pressing spacebar, clicking the mouse, Enter key, escape, Z, X, etc. but I almost gave up until I remembered there was some text on this itch page. Overall I think it might seem redundant, but would be nice to have button indicators in the game UI.

2. Accessibility features and settings would also be nice to have- I think there's only the full-screen toggle (or at least that's all I was able to trigger in the game) when selecting the settings. Specifically, a sound toggle for SFX and Music levels, or just master volume because while wearing my headphones, I felt that the sound for mons cries was very loud compared to other sounds, even with my system volume pretty low.

Thank you for reading, and I wish you luck and success with your game!

I look forward to trying it! 

Mine's a simple arena fighter. It's fairly bare-bones and I scaled it down from what I was originally thinking I'd be able to do, but I'm glad I at least got it functional and submitted to be published. 

The way it works is you're in a lobby and you can search for a (NPC) opponent to fight. If you win, you gain HP and gold, and can choose to either go on and fight another opponent, racking up a bonus multipler, or retire and return to the arena so you can upgrade your weapons. 

I'm looking forward to improving on the concept in a new version/game later. :)

I just submitted my skill to certification. It's called "The Colosseum"