Hey! Yeah I got side tracked and never got back to this, but I'm planning on revamping and remaking it, so I'll let you know if I get round to it!
Manlibear
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Thanks for the feedback! Yeah I aimed to try and incorporate some tricks like this, requiring pretty tight sequences of input! Sadly the RNG element was not what I had intended, but it just proved too difficult to replicate the tricks each time, physics can be a pretty wafty thing at times it seemed!
Hey, love this asset pack, everything is so well laid out that I was able to concenrate on the bits I enjoy (the programming), honestly so much fun to work with!
Here's a link to my game if you fancied giving it a go: https://manlibear.itch.io/toolassisted
Thanks!
Thanks for the feedback! The issue with standing on the edge and unclear feedback of dropped commands is something I'm working on, but thanks for picking up on it! If a command (like a jump) gets dropped (because you weren't on on the floor) it will just progress to the next command. When you say the monster doesn't reset, what do you mean? It's going back to the position it starts from