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Manlibear

11
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A member registered Jan 03, 2018 · View creator page →

Creator of

Recent community posts

Hey! Yeah I got side tracked and never got back to this, but I'm planning on revamping and remaking it, so I'll let you know if I get round to it!

Fantastic asset pack, would really love to see more packs in the same style, e.g. player/NPCs, interiors and furniture, food, more UI! I'd buy it all in a heartbeat!

Awesome! I'll keep my eyes out

I love this pack and your others! Would you ever consider doing a city/town tileset in the same style?

The database is back up and running, you should be able to see the leaderboard and level select now!

Ahh yeah the database expired a little while a go, I'll look into getting to back up and running!

Thanks for the feedback! Yeah I aimed to try and incorporate some tricks like this, requiring pretty tight sequences of input! Sadly the RNG element was not what I had intended, but it just proved too difficult to replicate the tricks each time, physics can be a pretty wafty thing at times it seemed!

Hey, love this asset pack, everything is so well laid out that I was able to concenrate on the bits I enjoy (the programming), honestly so much fun to work with!

Here's a link to my game if you fancied giving it a go: https://manlibear.itch.io/toolassisted

Thanks!

I've added some visual feedback to the script editor to show which commands are being dropped and tweaked the colliders so that if you're on the edge of a platform/wall you can still jump as you'd expect. Would be interested to hear your feedback, thanks :)

(1 edit)

Thanks for the feedback! The issue with standing on the edge and unclear feedback of dropped commands is something I'm working on, but thanks for picking up on it! If a command (like a jump) gets dropped (because you weren't on on the floor) it will just progress to the next command. When you say the monster doesn't reset, what do you mean? It's going back to the position it starts from

Thanks for playing! Going to be adding more levels over the next few days, keep your eyes out for devlogs!