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Manolloz

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A member registered Oct 24, 2017 · View creator page →

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I couldn't comment on the update log, but I'll comment here.

It would be great if there were characters, as it's not easy to find character sprites out there that match your assets. Having your own would ensure they are in the same style.

And animations, to bring life to the environments.

I must confess, I haven't bought all the assets yet because there aren't any characters that look good with these assets.

Thank you very much for your purchase, I hope it meets your expectations.

To add files to the package.nw, you will need to open it with a file extractor, such as WinRAR or 7-Zip. You will include these files there, replacing the ones already in the folder.

The only thing to keep in mind in Construct is that all layers should be transparent.

I love this asset, waiting for more.

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Sí, toda la pantalla sigue siendo interactiva. Solo interactuará con el juego si haces clic en algún sprite de él, de lo contrario, es la pantalla normal de Windows.

I'm waiting for characters that match this asset to buy it.

Thank you!

Hope you enjoy c:

This e-mail seems not correct

Sorry for the notifications coming through here, but I'm really engaged in a bottom screen style game with yout assets, and I'm starting to rely on more assets to continue. Is there a way we could discuss this, maybe where I could request a separate commission?

Hello again. I am creating a template for Construct 3 for an invisible window. I would like to know if I can use your assets to showcase in the template and release a 'bottom screen' game with an invisible window. These would be two commercial projects. I am still going to release the game, and the template is: https://manolloz.itch.io/invisible-window-construct-3

More work to do!

How about more update?

Valeu pelo feedback.
Por ser um jogo apenas para a jam e por ter terminado antes do prazo, acabei não realizando estes ajustes.
Devido as dimensões dos assets, acabou ficando mais horizontal mesmo, mas para um projeto futuro buscarei ajustar isso.

Para bloquear, você precisa estar virado na direção do inimigo e ter stamina superior a 1.

Obrigado!

Eu juro que pensei em fazer, mas no final já estava sem gás pra continuar kkk

Waiting for axe, pickaxe and sword animations :d

I had another idea, I'm not sure if it fits into what you have proposed. Since there's the furnace and the anvil, it suggests not only decoration for a blacksmith, but also crafting possibility. Since we have stones to break and drop items, we could have icons of new hammers, pickaxes, swords (for example), with their respective animations and different colors, so that as the game progresses, there are obstacles that require better tools.

https://manolloz.itch.io/miner-platformer

Amazing! I've already started using it and doing some tests. It would be great to add a few more items like the hammer (to be able to 'acquire' it during the game), a simple UI with life indicators, and a basic UI to display inventory items. For a start, I think it would already look great to maintain the standard of your abilities.

Obrigado pelo feedback, continue acompanhando que em breve trarei mais atualizações.

Thank you for the feedback, keep following, as I will soon bring more updates.

Muito obrigado pelo feedback, isso da um ânimo pra continuar desenvolvendo.

Até o momento foquei mais na parte de mecânicas, criação de inimigos e fluidez dos movimentos, em seguida a ideia é ir polindo a ir acatando as ideias da galera.

Para a informação de dar tiro apenas quando tem inimigos, pretendo fazer um tutorial ou alguma parte introdutória. Como não sei se farei por fases (por ter asset de boss) ou uma jogabilidade contínua, preciso ver como fazer isso.

Sobre os power ups já está como próximas funcionalidades ser ativo. Deixar a indicação que pode ser usado, porém como a ideia é que seja um jogo casual para mobile aonde se usa apenas uma mão, preciso pensar aonde vou colocar essa funcionalidade sem poluir a tela e que fique de fácil acesso para o dedo do jogador.

Sobre os meteoros ainda vou bolar algum evento secundário como eles, mas que possam ser explodido, talvez uma invasão de pequenos drones. Pois talvez eu coloque a chuva de meteoro juntamente com inimigos, para dificultar conforme avança no jogo.

E sobre o progresso, vai depender de que forma eu vou fazer o jogo, se por fases, ou dificuldade aumentando gradualmente com aleatoriedade de eventos.

Olá Diego. Provavelmente eu siga com o desenvolvimento, e tenho em mente algumas coisas para adicionar. Como podemos ver a adição de novos assets?

https://manolloz.itch.io/cosmic-combat


My first time developing space shooter

Por enquanto funciona apenas como uma trava momentânea, não cheguei a concluir o puxão pro centro dele, mas voi aprimorar isso e criar mais dificuldades.

I thought the same

Wow! I really want to do some cozy game with this assets. Will you add more animations to previous animals? I would like to do something like a life circle, with animals interacting with each other.

Wow!

Thanks for the video.

Soon i'll create new levels to explore.

Let's go!

Thanks for the feedback. It's a shame that it's still simple, and didn't yield as much content for the video, but I'll have updates soon. I will follow.

Obrigado pelo feedback. Vou trazendo atualizações aqui nos próximos dias.

I'm currently working on that at the moment, but in a different project, and I haven't released the link publicly yet. However, you can check it out over here. It has what you mentioned and more: https://manolloz.itch.io/charlies-pixelverse.

I'm glad you liked the game. The spade is obtained inside the dungeon by breaking the boxes.

I used Construct 3, it already has some basic movement capabilities. But I plan to make a new game with new assets, where there are frames for the character, and the movement feels smoother in this regard.

I'm glad you liked it. I plan to expand the gameplay in a new project, following the same idea as this one.

You're welcome for playing. I'm working on a new project with more complete assets, keeping the idea of this game. The lack of sounds was due to the short deadline, as I managed to finish the gameplay close to the final deadline only, and I couldn't include them.

You're welcome for the feedback. I'm glad you liked it. I didn't prioritize a tutorial to familiarize the player initially, but I plan to make improvements to it after the voting period.

You're welcome, I'm glad you liked it. I couldn't add sounds and music in time, but I plan to bring an update after the voting ends. And about maps, are there any other 'Tiny' assets besides the ice one?