Wow, thank you so much! I'm really glad you took some of your time to read my answer and reply with an even more helpful comment. I'm definitely taking on account your feedback and going for the "Five Nights at Freddie's" kind of additions.
Manpos0
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First of all, thank you for your feedback! I'm sure that if I end up expanding this game your advice will come up pretty handy! Regarding the comments I'm thinking of a few possibilities of things that might have happened, ending up to you not having the intended experience.
- About the world not adding to the platformer itself (which was quite buggy): I have seen some cases of players viewing the gameboy screen even when the "lights out" fragments were displaying because of their monitors (of course something to take on account on the future). In this case the aportation of the world to the gameboy is null since you can see the content of the screen constantly and there's not moments "Out of Control" and therefore moments of "Did I fall down or did I get on the platform?" between streetlights fragments.
- About the gameboy taking more screenspace. There's a function to fix the gameboy to the camera movement and getting it closer by pressing 'E' when facing the gameboy. But in the webGL version it isn't working as reliable as I was expecting so maybe you couldn't even use it at all.
If you played the "expected experience" and still keep your arguments I'll make my effort to tweak those aspects to make a better experience and make more significant gameplay. Thank you so much!
Yeah, I know the physics are a bit messy I had to improvise some quick custom physics to keep with my initial idea, definetly gonna work more on those. This is probably my first game done all by my own, so I 'm really glad you liked this little piece, I put my heart when making it. I must truly thank you for your kind words, thank you so much :)