hello, I've seen your game play, I like it. If you pause the game while playing you can read a little story and if you beat the final boss I put a little sine effect while it explodes to try to give it a more serious touch. Thank you very much for your comment.
manu2097
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Hello, it would be great to make a version of this poc on MegaDrive, but before I had thought of making a very simple and short poc for the Nintendo Game Boy to increase my knowledge and keep improving, but to tell the truth I'm in a mess because I also want to make it with unreal engine or godot. Best regards
Hello, thank you very much for playing.
You are right the proof of concept has a lot of bugs. I only fixed the most important ones so we could play the game.
In order to pass the game with Gina or Keitaro, it is highly recommended to spend the burst bar in PowerUp/SpeedUp, pressing the A button, once the ship is 100% powered up we can spend the burst to break enemy bullets that can kill us or to take more life from the final bosses.
I'm currently making another proof of concept, this time a vertical Shoot'em up. It's about the invasion of Shylax. It will be a 2 player game and it won't be for MegaDrive, but for PC, as I'm making it in Java using the LibGDX library.
I take note of your comment, and for the new proof of concept I'll change the bar name so it won't be confusing.
Best regards