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Manyakis

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A member registered Jan 08, 2022 · View creator page →

Creator of

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I tried checking this, and sadly, I wasn't able to reproduce this error. I'm sorry.

I'll look into it again in the future when I get the chance.

Sadly, I'm not good with linux.

I'm aware of this behavior of Bashers (where they stop infinitely until they find a target) and I let it be like that since, while play-testing the game before, I found it more convenient and easier to play. I'm not sure if fixing it will be a good idea, but I'll look into it when I get the chance.

Also, feel free to share your reports here. I think it's a good place for me to see these reports and make changes to the game.

(And sadly, the randomness of NPCs are simply random. I suppose it's just bad luck)

Thank you for reporting this.

But I haven't checked it yet, but since you mentioned you like it, I'm not making changes to it for now.

Thank you for your feedback.

Technically, ManyakisGames has a discord, but it's mostly used for Patreon stuff.

Sadly, there's no Discord server dedicated for Nude Byte.

I can try adding this sometime in the future when I get the chance.

Thank you for the detailed report.

I made changes in 6.5.11 to hopefully prevent this, but I have a feeling it doesn't make a difference. I'll revisit this error in the future when I get the opportunity.

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I'm aware of these unusual dialogues. However, it's hard for me to "fix" it because it will require a huge amount of dialogue for all the different possibilities.
I decided to let these unusual dialogues slip.
I can try to find a way to adjust these someday, but I can't make any promises.
However, the "Again" money dialogue (when it's the first time) sounds like a bug. I'll look into this. Thank you for reporting.

This was a requested feature before. Sadly, I haven't worked on this yet. Perhaps someday in the future, but right now, Nude Byte's major development has been on hold for several months.
(The only exceptions for the updates are for bug-fixing and additional Patreon-based monthly suggestions)

There are multiple items in the entire Gallery: Cards, 3D, Enemies, Artworks, Store Items, etc.
The message was added because I noticed that there are a few people who are trying to 100% collect them all and end up frustrated because the amount of effort to do this is ridiculous.
Unfortunately, the Gallery is not designed to be collected at all. It's simply a place for people who want to look at certain items in detail.

Sadly, the body types can't be changed. They're assigned to specific dolls, even the ones you don't own.
I can probably add an indicator, but I'm not sure how yet.

Thank you for reporting.
However, I double-checked this problem, and it isn't happening to me, either using Keyboard/Mouse or Gamepad.
I'll try to check this problem another time.

Thank you for reporting this. It should be fixed in 6.5.8 (Though I haven't tested it thoroughly yet)

I'm sorry for the late reply.
Can you elaborate on what you mean by "guards on top of each other"? Did you mean the Guards in the Glitch City, or perhaps you meant the regular enemies in the Arenas?
And for the weapons' visuals, this is intentional.

Thank you for reporting this!

Technically, the reason is strictly visual. Looking down with the arms together blocks the view below, which is why I made it so the arms automatically move up. (The other solution I had before was to put the arms behind the player, but that would mean the player can't hold a dildo in front anymore, which is why I didn't go with this idea)

Thank you for reporting that clipping bug.
The 2B one might be just plain unlucky, but I'll double-check the code just to make sure.

Thank you for reporting this. Thankfully, this isn't a problem.
Long explanation: The game automatically make backups of your save data whenever a new version is detected. However, the location of the game's folder wasn't able to make the files, so it throws out that error log.

That's odd. The changes in 6.5.4 are very minimal. Does this apply to Glitch City only, or does it apply to other places as well?

This is a bug I thought I already fixed, but sadly, it's still there.
Many have mentioned this problem as well. I'll see what I can do to fix this in a future update.

Thank you for this detailed analysis of the problem!
This will help me find the problem with the error with the Save Transfer.

There's a "Faster Glitch City" option in the Settings that you can toggle to make the Glitch City much simpler but faster to load. (However, the advertisements and posters will not show with this option on)

Sadly, I don't have specific recommended specs for the game. But I do recommend having a high processor (such as Intel i7) and a decent graphics card that can run most 3D games. (For the RAM, I'm not entirely sure. but i'm afraid 4 GB might not do good, so I guess 8 GB is okay)
The above I mentioned are for recommended specs.
The game has a low-quality setting for those with lower specs pc.

I hope so too.

I can't add a new feature for this, sadly. The closest I can add is to make the mouse scroll switch dolls in battle.

It's quite deliberate since I plan to add other booster packs in the future that will require other bit-types.

Sadly, no. As much as it'll be awesome to have a "climax" feature, it's not in the plan for the game so far.

This is a problem I should look into. (There must be a bug in the save transfer)
The closest we can do is try to look for a "NudeByte.sav" file in the old version's folder. If there's one, do this:
-Make a backup of your current save data first (even if the dolls are lvl 0) using the Save Transfer. (While Save Transfer is running, choose Export. Rename the generated file to however you like and set it aside. It's a just-in-case)
-Copy the "NudeByte.sav" file from the old version's folder to the Save Transfer folder.
-Import it using the Save Transfer.

Run the game and see if this works. However, this will also mean it's an older version of your save data. (Progress will be lost)

I'm terribly sorry I only saw this post now.
Thank you for the feedback!
An unlimited battle does sound great, but I'll have to come up with something to pull it off. I can't make any promises if I can add this in the future.

Wow, that's one bug I didn't know was possible. I'll see what I can do to fix this, but I can't make any promises.

A restart after a battle is a good idea so the game doesn't have to load the city again.
(I avoided this before when battles had to update every 2 battles, but now that it doesn't, I think I can put this)
I'll see what I can do to add this little feature.

After double-checking the game, it turns out this is somewhat of a bug. I'll fix it in the next update.

When you visit the Boost Station, you can select an already-purchased Boost and a "Turn Off/Turn On" button will appear somewhere below. You can turn off the selected Boost this way.

Thank you for reporting and letting me know how you fixed it, and I'm glad you managed to fix it! Some have experienced the same as you described, I think I should take note of this and research more to see if I can make the game run better.

Again, thank you!

Oh, dear. I thought I already fixed this issue...

In order for me to know how to fix this issue, I'd like to have you check the folder of the game and see if you find any "Error Log.txt" there. If you find any, please copy/paste here what's written in them.
If not, please let me know as well.

After that, let's see if we can temporarily fix this:
-Make sure to exit the game.

-Download this file: https://files.catbox.moe/6towva.reg
-Double-click the file. Click "Yes" if asked.
-Windows will say, "The keys and values ..... have been successfully added to the registry." Click "OK".
-Play the game again and see if this will fix the issue. If not, please let me know.

After re-reading my reply, I just realized that I was silly for suggesting that, since the naked/busty of the lower level card will never matter because combining two cards will always take the higher level card's naked/busty.

In short, there's no need to alter the lower level card. Just combine them.

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It's safe to delete older versions of Nude Byte. This will not affect your save data.

To give a technical explanation: the save data is stored in your Windows' Registry. This means your save data is stored inside Windows itself. This also means it's never saved in the game folders. So, regardless of the versions or file location of the game's folder, the game can always read your save data.

(The only time it can't read your save data is when you play it on a new computer. If this is the case, you will need to transfer your save data from one computer to another. There's a "Save Transfer" software in the list of Downloads above for this.)

The "Motion Blur" option has now been added in version 6.5.2. (The game now renders in SDR as well)

This has, unfortunately, been fixed in version 6.5.2.