Loved it. The instant I saw the GGJ keynote video and how far it was learning into home == good/positive my mind went to instances that were more complicated than that.
The revealing mechanic really resonated with that feeling. It felt like the guilt sitting under the surface associated with people wanting to help but you knowing they can't. Exactly why I get excited about games. Thankyou
Marcamillian
Recent community posts
Hello! From what I remember I saw the jam just browsing a part of itch at some point. I'd just bought PICO-8 as an exploration for something to possibly use to teach kids some programming so the Jam is a nice motivator to get up to speed.
I'm just playing around with getting something scrolling around the screen today but got an idea that was on the periphery of my mind for a while that fits the theme.
I just so happened to see one of your games pop up and saw that you were doing a game a day so thought I'd play through them.
I was expecting something shorter but I've been playing/failing for an hour and really enjoying it.
The puzzles feel flexible enough that there can be multiple solutions (making you feel clever for working a way out rather than just understanding what the designer had planned).
Replaying levels doesn't feel repetitive - it feels more like you are honing your skills. The longer you go on the more solutions you have to keep in your head. I don't think it would feel the same if you restarted the level again after each death.
Some really nice callbacks to previous puzzles with different mechanics layered in.
The one thing that did get a little frustrating was the detection for being "off" an edge did feel a little unforgiving at points but other than that. Good Job!