Your comment really lifted my spirits during a difficult time. Thank you for taking the time to write it and spread a little positivity to a stranger. It means more than you know.
marchcrow
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It's personal taste whether you leave room for a neutral encounter (3-4) or keep it two options (positive: 4-6).
For dungeon reruns, you add 1d6 to calculating the rooms - which yeah 100% it's unclear. The idea is that the 2d6 digits are added together so say you roll a 2 and a 6 - that's 7 rooms. If say it's a rerun and you roll a third d6 which gives you a 4 - on the rerun it's 11 rooms.
The dungeon section is at the top of the list for a rewrite if I ever make a v2. Hope this helps some.
1) If all your Pokemon faint in a battle, the opponent wins.
2) There's no mechanic for that in the Micro Edition though I'm working on the Mini edition and it'll probably have it in there. In this one though, it's assumed once you've left the battle, they're healed.
3) It is my inelegant short way of saying to roll the 2 digit d10 (10, 20, 30, etc).
So glad you're enjoying it!
Absolutely! I'm still planning an extension of this game at some point but I like to leave my stuff open for people to make their own. The one thing I will say is that I prefer hacks of my stuff to be at name your own price with a free option since I give all my games away for free. But obviously if you want to charge you're free to. It's just my preference.
I'm so glad you like it!
The benefit of evolution is primarily to complete your pokedex - so bragging rights mostly. It's entirely optional.
Team Rocket Grunts appear every 10 wild pokemon encounters. Gym leaders + Elite Four can be faced at will but must be faced in order.
My house rules were mostly for trading and battling. For trading, if we agreed on a trade we just struck out the pokemon we gave up and added the one we accepted; it retained the level and xp it had in the other persons game. For battling, we used best 2/3 mechanic and any relevant modifiers based on xp.
If you have anymore questions let me know!