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MarcHewitt

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A member registered May 01, 2016 · View creator page →

Creator of

Recent community posts

(1 edit)

Really love the colors and the atmosphere and how you tied the enemies to the level. Obviously always can improve and do things differently but one quick change you might want todo and upload a new build for, move the node hidden in the forest over to the sphinx statue, it was impossible for me to find it even with watching other playthroughs so I never actually finished the game.

Very nice, I see it's CC4.0 but could you include the license as a license.txt in the .zip as it's very easy to not know if we download now and go use it in a game jam 3 months later

Awesome, I'll wait for the redraw and sub to mailing list to get notified.

Any update on the saturation improvements? These look great artwise but the faded look honestly strains the eyes heavily.


Thank you for patching in inverted controls and sensitivity adjustment.

5/5 The single thing I love the most is during those first few minutes you told me everything I needed to know about the world, my objective, what to expect, and sold me on that experience with the visual story telling and music. Great story telling and overall just awesome for your first game.

I love the guards especially the effects and how you handled them as you progressed.

The Map quest item I missed for a bit as the car took my focus trying to see if I could drive it and I skipped it til the end (for anyone missing that item, it's attached to a fallen building with a glow light effect by the car)

Minor Bug:
I was playing through with X normal and Y Inverted. When the last scene loaded, the X & Y settings got "swapped" (as in menu still showed x was normal and y inverted but in game it was opposite). Once I realized that was the issue I just swapped in menu and continued on playing. Also if you ever get caught and game resets, inversion controls don't get saved but again minor quality of life.

The moment the game starts that intro music sets the perfect mood and the level design, colors, everything looks wonderful and makes me want to explore. I would improve the 3rd person controller as that's the only hang-up, and then I would give some sort of audio/visual indicator for the items to collect, a small particle effect around it, and maybe a small humming as you get closer to the collectible would help players find the items and be drawn to them.

Great first project, following to see what you do next.

I really was liking it up until the First Person sections. The head bobbing was so intense that while I muscled through the first part the 2nd first person section trying to get through the gate I got extremely nauseous and had to stop playing. I'd tone down the default head bob drastically and add an option to fully remove it as it's a common nausa issue.

Good luck with your kickstarter, it was enjoyable for what I got to play.