Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

marcospdsf

5
Posts
A member registered Sep 26, 2020

Recent community posts

It is perfect (at least for my use case) now, thank you so much for this update.

Hi, would like to know if there is a way to reduce the png sizes generated by the Atlas Builder, since the images barely have anything in them. Most are imported couple 32x32 tiles and result in a massive image consuming space.

Just sent you a email, thank you :D

(2 edits)

I need to store it in a variable, Wich I don't know the type, like is it a Image, a GameObject, or there is something like SuperTiled, need to call any method or import anything? The to instantiate, is it just instantiate(gameobject-tiled-image)? 

I already tried some of those, but it didn't let me use, obviously 'cause it thinks it is not the type.

And I am really thankful for the answer

HI, does anybody know how to I instantiate a tiled map via code? I am trying and nothing.... Also I am using the light system made by unity to iluminate 2d games, does it work along with this?