Thanks! Yes, the AI is the weakest part of the project (I'll have to improve it hahaha)
Marekor
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Thanks! If you are an experienced chess player you'll be able to beat the game easily. I had some troubles implementing a good AI in time. I'll try to update the game, taking into consideration how these chess variations you mentioned work.
Another idea I had was that maybe if you make a pawn reach the other side of the board you win, that way each player needs to keep an eye on any rogue pawns trying to make a run for it. The queen is a real problem though hahahaha. I'll see what I can do with her.
Hahaha I know, but as soon as I flipped the pawns with the other pieces I realized it was to easy to trade each piece with it's adversary. I'll have to think of a better idea for the starting positions.
Most of the quirks were removed because of time (except castling which does not make much sense as you say). Double Step could be added.
Thanks for playing!!
Thanks! The algorithm is a brute force check of the best movements but even though it was working (giving me the movement with a 2-move in advance consideration) I could not translate it to the game in time hahaha. The engine basically tries to capture the piece with the most material it can, looking only 1 move forward.
Hopefully I'll polish it to make it a little bit more interesting hahaha