I have never played this kind of game before. Simple style, but very unique graphics and idea. Good work
Marienkiffer
Creator of
Recent community posts
Thank you for your feedback, Kirblee. I'm glad you enjoyed it. The thing that surprised me most about the minimap myself is how easy it is to setup. The basic setup actually doesn't require one line of code. Just an orthographic camera that hovers over the player and looks directly down flat at the ground, and a TextureRect that uses a viewport texture from the minimap camera to display the whole thing. The icons on the minimap are nothing more than 3D Sprites sitting on another render layer, so only the minimap camera can see them. To zoom the map in and out, you can simply register a scrolling gui input and accordingly change the size of the orthografic camera appropriately, for example with lerp to make it shooth, or even better with a tween so it doesn't have to be updated every frame even if it's unnecessary.
Thank you for your feedback. Yes, I actually left the player quite in the dark about the goal of the game and the gameplay. But at least I will try to leave a better explanation in the description. Preventing the player character from spinning around like that might be as easy as just increasing the angular_damp on the rigidbody. I should add that, he really spinns around a little too much. thx ;)
Thanks for your feedback, I'm glad you liked it. I will try to give a somehow more helpful guidelines to the game. To follow up on your question, your energy starts to wane when you go underground. To recharge the energy you have to go back up to the sun again. But thats not the only way to rechange the Energy. You need at least a quarter of your energy left to light a torch. That's going to take a little bit of your energy away. But the newly lit torch is then a kind of checkpoint. You can then just stay near the torch and the energy will recharge. That way you don't have to keep going back to the surface to recharge. I hope that was somehow helpfully expressed. And thanks for playing :)