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marisakawaii

6
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2
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A member registered Jun 12, 2020

Recent community posts

ok first, good, nice, made me fuzzy and happy and i can still feel strong brain fuzz as i'm writing this

second, thank you so much for the pet option i just wish it remembered every time

third, i've always had trouble with hypnosis, and this is the first one in a long time where i can genuinely believe on some level that it worked. the deepener in the tutorial got me from a little fuzzy to super-fuzzy shaky-eyes, which surprised me a bit, and after a session in the main game i just spent a while sat on the floor next to my owner and nearly all my thoughts were the words i'd seen after playing just a few minutes of the main game. she commented that i was being remarkably quiet, and i know that's because there was nothing to say because there was nothing to think. the game itself doesn't feel addictive enough to keep me playing all that long, but apparently it didn't need to be. it got me good i think

I haven't yet had the time to sit down with this properly but I need to report a small issue -- the consent screen is blank other than the title and the buttons to consent or not consent.

oh yea subby trans girl wish fulfilment story, this hits just right

people are buying this one for hype, not for how well-made it is. elden ring beats it any day of the week

(1 edit)

Hi, I've been enjoying the game but there are a few bugs I've encountered:

1. The "actions" cheat gets turned into the "energy" cheat at some point after buying it, maybe after reloading the save or something?

2. Sometimes the "acted" marker doesn't appear for a unit. I'm not sure why this happens. I've seen it on the miner and the non-upgraded fighter. Clicking the unit behaves properly though (i.e. if it's acted already, no action button is presented even if the graphic hasn't updated).

3. Sometimes there is no number next to a non-revealed tile. It should probably be 0 in that case I'm not 100% sure.

4. Numbers next to non-revealed tiles don't refresh until the end of the turn. Maybe this is a game mechanic but I'll say it just in case.

5. (I have no idea how to reproduce this one, it happened *once*) I had a refinery, and a scorpion to the right of it, then a refinery two blocks below the scorpion. I used the bottom refinery to create a fighter above and attack the scorpion, but I got a message saying there's nothing to attack there. On removing the attack overlay, the scorpion turned into a fighter as if I had just spawned a second one, and neither fighter had "acted" that turn. The top-left refinery hadn't acted either and didn't really play much of a part in this but it's looking mighty sus.

6. (Not a bug but an issue ig) the "retreat" button doesn't ask for confirmation. Sometimes I get into a rhythm of moving units, pressing esc to remove the overlay, then clicking another unit to select and move it. If I move a unit to the end of its range, it doesn't show the overlay automatically, so pressing esc instead brings up the menu and quite often my mouse is on a dangerous button like quit (thankfully asks for confirmation) or retreat (which... just scraps everything :( ). Relating to this I've also clicked the "help" button and reached the bug that Lord Kitty Tutu describes too.

7. Sometimes on the level select screen, no movement input is accepted until the menu is brought up and dismissed.

As you can tell I've been playing a lot lol, I used it to pass the time on the train to my parents' house.

I see a little irony in this review, in that it is claimed off the bat that we don't need a game because we can just empathise with trans people with or without one. And then not long after, there is a haphazard justification for why misgendering happens, and a call to just pretend it's not hurting us and go on with our day (hello? isn't that exactly what the game was about?). Ignoring it doesn't make it hurt any less.

I think there has been a noticeable lack of empathy in this review, so perhaps the game does in fact warrant a full play-through.