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MarisaSame

73
Posts
42
Following
A member registered Dec 21, 2019

Recent community posts

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I quite liked the original angle where you were basically a lab rat to these aliens, until they finally realized you weren't just some caveman. Thought it was rather unique for "isekai" (or whatever you'd call it) furry stuff. Hopefully that isn't shortened too much on my reread for this version.

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Spooky game, but I had no idea that being unemployed was the "good" ending until I looked up an all endings video. I just assumed that I didn't do it quick enough and had failed the game.

Hope you ran a malware scan before opening it lmao

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I hope it's Adastra 3.0 because that would mean the game actually finishes development. And because I love all the tropes you listed.

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I understand that you wanted to converge the routes together, but Brynn's introduction on Frasier's route is almost comedic solely because his guards had practically given the MC a concussion just moments ago. So the friendly introduction contrasting with the possible brain damage got a laugh out of me.

Either way, looks interesting so far! I love "human isekais" or whatever you'd call this genre, so hopefully this VN doesn't suffer from the dreaded 6-12 month update schedules that tends to happen. I'll be keeping an eye on it for sure.

As for the voice in the MC's head, it kind of seems like the voice thinks the MC's plight is just a game? So that would be a very literal interpretation of an isekai trope, which loves to use gamey stuff. Something like the voice trying to use the MC as a game character like in an RPG or visual novel.

For the MC, I understand these types of VNs are obviously catering to a certain type of bottom, but hopefully you can write him to not be entirely helpless (not saying he is now), as he's supposed to be an engineering? student or something, AKA relatively smart, and is from a highly advanced civilization.

Six months is a long time.

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Very entertaining. Though it would have been nice to be able to move a bit faster in some of the levels. Either way, I loved the attention to the PS1 details. The final sequence was a good climax as well. Very spooky!

I'm glad you didn't delete this prototype, I always like playing older builds of games. I hope the full version was successful!

What will come first? The water wars, or an update?

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1. Yes.

2. Yes, as far as I can tell.

It seems like you put a zip file in a zip file in the latest update, just FYI.

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Nah, it's pretty shady. If they wanted to update so sporadically they should shift their patreon to charging per update.

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I'm going to assume that every chapter is not going to be a three part update like chapter 8 was. Because if Kael is actually planning 22 chapters total, then this VN wouldn't be finished until like 2035.

Maybe you should clean up your room.

It's okay buddy, it's not that big of a deal.

Those are just balsa wood cutouts of a generic alien.

I bought the drive rack and my frames dropped by like 10 after it arrived. I thought I was going crazy until I threw the drive rack in the trash (AKA deleted it) and my framerate went back to normal. Very weird stuff.

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Can you actually run this game on whatever card you have running on your 32bit system lmao? The game is running on Unity(?) after all.

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Same thing happened to me. Shrimp is such an efficient food (15 points for like 80 food recovery) that I think it might be a joke food that gets eaten at random.

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Above the blue buttons is the polarization knob that switches between 3 different settings. The polarity filter you need to find could be in any 1 of these 3 modes, so switch between the different polarizations if you're having trouble.

To start, make sure you press the top blue button, and then hold down E on one of the knobs (I like the +5 knob). Make sure you keep holding E the entire time if you want to keep control. Use your mousewheel to scroll up or down, until you see the output data climbing to 100%. Once you get near 100%, make sure your offset speed is at 0 (by using the mousewheel), and hit the blue button again to lock it in.

The frequency filter is similar but also much easier since there's only a single range to search. Just press the 2nd blue button, press E on your preferred speed knob (I like +10), and try to get the output data near 100%. Then lower your offset speed to 0 again (using the mousewheel), and lock it in with the blue button.


You don't even have to be perfect about it. I settle for 80% accuracy on both setting all the time.

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I thought I was mistaken when my chinese food was eaten, but the aliens just ate all my shrimp as well. Is there a fridge or something to keep these menaces out?

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Does anyone else get their signal progress/processing progress completely reset on a hard load? Is this the norm for now?


Edit: It completely wipes the data from processing too. Hope you saved the signal to your laptop!

Edit 2: Something ate TWO cartons of my Chinese food???

Gotcha, thanks.

Is the joke Joel download a functioning copy of the game? Or should I get 0.5.1_5?

100%. When I first started the game, it ran fine while in the dark forest. And then once I turned on the lights in the base? Boom, toaster FPS.

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Try buying the digital map. But yes, it would be nice to have way to tie it to our compass like how you can do so for towers.

My guess is February, and then July after that.

That's good at least. That means your PC likely isn't setting on fire.

Have you tried cranking the graphics to the absolute worst and see if it still gets slow over time?

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What are your computer's specs? And do you have something to track temperature, like Speccy, or just Windows 10+'s built in graphic card temperature thing?

Does saving and restarting the game help with the slowdown, or does it just happen over time?

That's the problem with ever advancing game engines. It doesn't matter how stylized or "retro" looking your game is if you're developing it on something like Unreal Engine 5, which has higher requirements.

I can understand why the developer didn't actually use the Source Engine though. I'm pretty sure this game's inherent design (the big map) would be difficult to do on Source.

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I turned on the main light in the base and my framerate just tanked. Turned everything in rendering down by one notch and the game ran fine after, but hoo... was not expecting the funny fake steam alien game to run my card so hard.

Other than your game running not so great on my ancient 960, I've been having a blast. Hope to see another update soon!

Update is late. Time for the comments to get progressively spicier.

lmao I was wondering why you got downvoted so much,  but I've read more of the VN now.

Still pretty funny that you got so many, though. Dramatic.

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I suppose that's better than kids being able to run something called "Friday Night Funkin Mod Not A Virus Real.exe" without any intervention. Though Itch.io should really help vouch for some of these games.

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Just a heads up for the dev. Windows Defender doesn't let you open this without manually allowing it. Basically, it's flagged as suspicious.

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The public build is 1.02, and paid is 1.05. Seems more likely to me that the public version is just occasionally updated.

Is there any keyboard shortcuts for choosing options? Trying to grind out potion materials is going to give me carpel tunnel.

There was some sound mixing issues (like how loud the old internet dial up noise was lol) but otherwise good short horror VN.

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I always feel a bit bad for horror game developers when 90% of the game's comments are just people trying to advertise their Let's Play channel.

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Ranok dislikes Tigers (like most Wolves), which makes sending him without a bunny negotiator the tribe's most foolproof plan yet. That and the fact he can only speak broken Tigerii. True genius.

Since Ranok's father wasn't expecting anything from Caelan, after all.

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Upboated for speaking the truth to power.