it works well, and looks good
marius munier
Creator of
Recent community posts
I got them in the BLM bundle and I really like them. in fact, here are a few I added so far:
genre: card game, platformer, casual, survival, twin stick shooter, rpg, beat them up,fps, strategy, puzzler, adventure
mechanic: ragdoll physics, stealth, mutually exclusive decisions, item durability, random events, environment control, no basic attacks, health is money, diegetic only UI, crime system, permadeath, fast movement
environment: small city, space, other planet, a metropolis, frozen wasteland, forest, antiquity, castle
style: photo, vibrant, old 3D, voxel, limited palette, 1 bit, extra juicy, realistic, vector, bleak, cartoon, silouhette
wildcard : running gag, environmental hasard, weak point, silent protagonist, quiet day, cozy, sense of urgency, several endings, short play session, tea/coffee available, ALL the money
I'll make other ones, by the way, can you tell me which font and settings you used, so that mine don't stick out too much?
actually, we didn't have enough time to implement it (we just, and I mean just finished the global game jam, during which we made it). also, the music bug was actually found when you use the door then go back (it loads a second audio manager, I guess?). it was one line of code, but we already compiled the stuff, and we had too little time to redo all for tweaking a single line of code. that's just not something you can afford to do in a jam ^^. But I believe the development should continue for a while, if you're interested (can't promise it because I didn't code it, though, but it seems that's where we're headed). And of course, thanks for checking the game out ^^