Oe t'as tout à fait raison. En fait, notre grand problème avec cette Jam c'était carrément la manque de poli et ça fait la gameplay semble pas très bien... l'addition d'un coyote timer aiderait beaucoup sur ça certainement. Merci pour ton commentaire, mec!
Mark11gamer
Creator of
Recent community posts
The game was mad fun. I spent a good 15 minutes playin' it with some friends trying to compete on who got the highest score (it was really smart to make a leaderboard). The theme is clearly being respected, I just think it lacks polish: the crafting menu and inventory is messy, you sometimes can't see how many items you have because the font is black. Also, not everyone reads the comments so your explanation of how it works should've been in the game itself and not as a comment and sometimes. Overall, however, the game is really good, I'm impressed by how fun it is with such a simple concept!
In general, the game was fun. The art was good but I think a winter themed background could've made it 10x times prettier. The music was good and the sound effects were well chosen. Programming wise, the collision was really weird, I often got some iceballs stuck on the ground and it wasn't clear that you could hop on walls, that should've been made clearer. The tutorial with the plates at the beginning was clever, however, the fact that the player can move really fast makes it so it easily gets ignored. On a further note, I wouldf just like to say that it happened to me a few times that I wanted to press E and ended up pressing R and resetting the game, I think you could make the reset key further from the throwing key. Last but not least, you should have added a skip cutscene at the beginning, the game clearly has good speedrunning vibes, but the cutscene kinda ruins it. Good game overall, good job and congratulations for your submission!