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Markositta

136
Posts
2
Topics
15
Followers
29
Following
A member registered Aug 26, 2020 · View creator page →

Creator of

Recent community posts

We're glad you liked it! Thank you for playing the game.

We're glad you liked it! Thank you for playing!

We're glad you liked the game! Unfortunately, we couldn't add a checkpoint before the deadline. Thanks for playing!

We're glad you liked it! Thank you for playing!

We're glad you liked the game! Unfortunately, there is no third ending. Sorry for driving you crazy 😅. Thanks for playing!

We're glad you liked it! Thanks for playing.

We're glad you liked it! I agree, it does seem to have potential with the story (especially with regards to the grandfather); thanks for playing!

I highly recommend that you try and get the second ending. Hint: you don't really have to turn on the lighthouse. Thanks for playing!

The fuses are right outside the cave near the wooden logs. I don't think that it is possible for them not to spawn in on the map. Make sure you search for it carefully; items have a white outline around them. Thanks for playing the game!

Nice, you got both endings! We're glad you liked the game! We will definitely look into expanding on the game in the future. Thanks for playing!

hmm.. I think it might have been a problem from my end. I was mid game when I lost my connection to my internet and I kept playing. Maybe something to do with that delayed the upgrades? I will make sure to play again and make sure of this thing 👍

We're really glad you liked it! Yeah, clarity of the objectives is a necessary fix if we ever come back to the game. I'm glad you had a fun experience though! Thanks for playing the game.

Thanks for playing!

We're very glad you liked it, thanks for playing the game! We'll definitely look into expanding it in the future.

We're glad you enjoyed it, and gave it the time to find the second ending! True, the directions could've been clearer, but time constraints made it difficult to add everything planned. Thanks for playing!

Agreed, a checkpoint after ending 1 would've been the way to go, but unfortunately we couldn't add it in game before the deadline. We're glad you liked the game, and thanks for playing!

We're sorry regarding the confusion you experienced. I agree, we should've made it clearer what's at stake, but time constraints made it difficult to add the necessary features. Thanks for your feedback, and thanks for playing!

Nice, you found the second ending! Thank you for the compliments, and thanks for playing!

We're glad you enjoyed it! Thanks for playing.

We're sorry for the confusion you experienced. We tried making the objectives as clear as possible, but it would've been clearer if we were able to add all the features we planned to add (unfortunately time constraints made it quite difficult ). We're glad you liked the sounds and graphics! Thanks for playing the game.

We're glad you liked the game! Most of these issues are a result of time constraints, especially the #7. The basic idea is that you become  part of the cult, but unfortunately we couldn't have added everything we planned before the deadline. Thank you for the amazing feedback, and thanks for giving the game a fair shot! We're glad you enjoyed it.

We're glad you liked it! Thanks for playing!

Thanks for playing the game!

We're glad you enjoyed it! Thank  you    for playing!

You don't really have to light the lighthouse.. I'll leave it at that so that you can figure it out. Thanks for playing!

I'm glad you were able to figure it out, and thanks for giving the game a fair shot!

We're glad you liked it! Thanks for playing.

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Thanks for checking out the game! The bug is only present on the web build, as it is laggier than the normal build of the game. If you are able to, I recommend downloading the game for the smoothest experience.

For the other ending, you kinda have to.. think outside the box. Are the objectives always necessary? I'll leave a mystery for you to figure it out. Also the camera bug might be only present in the web build, which is laggier than the normal build of the game. Thanks for playing the game, and thanks for your feedback!

Thank you for the compliments! Thanks checking out the game!

Thanks for playing! I'm glad you liked the sound design!

Thanks for playing the game! The Interact key was written the game's description (due to time constraints we couldn't add it in the game).
True, the items thingy is kinda inconvenient, but we couldn't have added more stuff that would explain it (once again, due to time constraints).

We're sorry for the confusion. In hindsight, yes, we should've told the player in game. We wrote instructions in the game description though!

Thanks for playing the game! We appreciate it

We're glad you liked it! Thanks for playing!

I noticed that when you get to wave 10 it starts upgrading every 10 waves. Maybe it's a bug? Still, it doesnt ruin the fun. Good game!

We're glad you liked it! Thanks for playing our game.

The game revolves more around lore rather than gameplay. You haven't really "lost"; this is one of 2 endings in the game.  I suggest you read the text and understand the lore, and figure out the puzzle and find the second ending for a better gameplay experience.

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This is the single greatest game I have ever played from a game jam. It is addicting! I reached wave 23. The single complaint I have is that there are too little upgrades.  Maybe if you could upgrade every 5 waves it would be better.

Really fun and creative game! I loved how hectic it can get, especially when you make a mistake and have to quickly calm down the player. Nice work!