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markshumarov

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A member registered 62 days ago · View creator page →

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hank you for the support! I'll try to fix it before release, but it's a valuable lesson regardless.

(1 edit)

Unfortunately, I don't have Photoshop; I'm using Aseprite right now. I believe both start from 16x16 (https://itchabop.itch.io/stonebase-ui-pack, https://lyaseek.itch.io/minifhumans), but the UI set has elements at different scales. I've decided to avoid pixel-perfect scaling for now, at least during the prototype and mock-up phase. From your perspective as an artist, do you think it looks awful?

I'm not sure if I should burden you with this problem. They're not even your assets, but here’s a closer look. The first image has everything scaled to 6x. In the second image, the units and tiles are scaled to 6x, but the UI is scaled to 3.

The UI elements are too large compared to the rest of the image. However, if I reduce their size by half, the pixels look strange and inconsistent.

Yes, thank you! That was very clear. I've chosen 16x16 assets and scaled them up by 6. However, every UI element I add looks too large because I scale them by 6 as well to ensure all pixels are the same size. I don't know what to do.

Hello! Do you think it will scale well to 16x16, or will anything be ruined?