Reminds me of rides at amusement parks that have you shoot at targets as the car takes you along a preset path... For example, Lost Kingdom Ride at LEGOLAND California...
markspaceinc
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They are way more open now. A possible catch is there is a $100 fee to publish a game (you get it back after $1K in sales of the game). That can be a barrier for many games that are usually on itch... Since it is GLBasic, looks like a Mac version would be possible as well. Do you have a Mac by chance?
FWIW, we don't support multi-file p8 games in Argon yet, but we would like to. Are you open to questions if we run into issues when we work on that down the line? (Send us your email address via social media or similar if so). We're using fake08 with some extra pre-processing as the core at the moment.
Love the music!
Some feedback and possible issue... On the title screen, you can't seem to start the game via start or fire button (which is what I'd normally expect). However you can walk to the right to start the game (maybe have a blinking arrow to suggest that, or text?)
The first time I played the game, I walked off the screen to the left, the character disappeared, and that seemed to confuse the game. At that point you couldn't get the character back on the screen, are stuck, and need to reset the game.
Thanks for releasing the demo – reminds me (in a great way) of Rocket Bunnies (2010 era Android/iOS game).
Was just trying it out in Argon as we're working on pico8 compatibility and working thru various issues/bugs.
Is there a way to message you directly? You can reach me personally (Brian Hall) as bhall408 on most social media sites, lexaloffle, linkedin, etc, or markspaceinc for the Argon/company accounts on same.
Here it is running in a pre-release build of Argon. If you'd like us to add it to the pre-loaded free play games, see devs.playargon.com for the form to submit (that way we get all the correct credits/meta-data), or just send us a private message on social media.