Did you make your game in Blueprint or in C++
Marksus7
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A member registered Jul 07, 2023
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I have to admit that I made a mistake here. The movespeed and jumpforce are changing depending on the screen refresh rate. My best experience here was with 165hz, so if your monitor has a higher refresh rate than 60hz than change it to the higher refresh rate. This game was not meant to be played at 60hz, but who manages to finish this game at 60hz is just the King.