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MVM

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A member registered Aug 27, 2023 · View creator page →

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Now that was mind-bending, moving the loose door around - well done! The music is nearly there, in that I like the idea of it changing as you switch dimensions. I wonder if it were more grand or perhaps Wind waker-cutesy for the garden, and then cold / industrial / ambient (not necessarily a house beat..), if that would up the ante for the warp between dimensions. I could have used a little highlight around the interactable items. And pretty please lower the volume on that grass footstep, you have my thanks!

Really well designed,  congrats!

Nice work! Engaging, clever puzzles & great nostalgic feel! I am having a hard time with the hitboxes/collision detection - is it closer to his feet or his head? Getting stuck on walls too much to beat the laser level, and hit by guards when I swear we're on adjacent tiles. Love the SFX, satisfying to pick up a key and so forth.  The space hip hop music doesn't quite hit the same nostalgic feels -- ideally I think the goal is to capture the marooned / trapped anxiety, maybe something that starts relatively low-key and ratchets up as the level goes. I am hearing something along the lines of Metroid NES's Title screen & Chozos themes. Anyway, 'nuff said! Great job!

The description legalese is hilarious. And I like the potted plants' smaller price tag.

Soundtrack: Now that's a gnarly keyboard solo! -- very fitting, great job.

I thought the levels could be more varied, with increasing difficulty somehow as you descend (pathing, civilians, and/or revved-up baddies). Also I didn't understand the "taking damage" mechanic at first.

A nice-to-have would be him calmly leaving the premises once on the ground floor :)

Tightly-executed concept -- Great work!

I like the music track -- definitely captures the mood of the adventure, and the string pads evoke that underwater feeling.

It's also surprisingly satisfying to watch your photos scroll by, at the end of the game.

Gameplay-wise and theme -- I didn't feel I was underwater so much (maybe some visual post effect?) and I thought what if there was a little bit of a second area where you had to run /delve "deeper" to get to. I feel like I found a secret one behind the ship, but then realized I'd already photo'd him elsewhere :(  It could also be fun to have some creatures that were harder to capture on film, although I missed the manta a bunch of times as-is. Overall great job!