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marnen

161
Posts
2
Topics
A member registered Feb 15, 2018

Recent community posts

(1 edit)

Hmm, it worked when I tried again.

Very nice! But I just tried to reload a saved game and got the kernel panic in this screenshot. 

In the first level with the elevators. It's possible to get stuck on the left with the elevator up and no way to get on it.

Needs a "reset level" control; it's possible to get stuck.

Excellent. Great concept and puzzle design.

Great concept, but I feel like the 3D terrain and the lack of a grid hurt playability.

This is fantastic. I'm partway through and looking forward to completing it.

Clever puzzle concept.

There seems to be some bug: the game loads and I see the "click mouse button" prompt, but then I never see anything in the viewport except the tan mouse pointer. (Web build, Chrome 128 on Mac.)

Great idea, but too much pixel-perfect jumping.

Fantastic. Feels very much like a Robert Alvarez (rob1221) game, but with a different graphic style.

Interesting idea. The numbering is confusing—if a cell has 3 active mines and 2 broken, I think 3/2 would be clearer than 5/2.

Everything, as far as I can tell.

In Chrome on Mac OS, all the text is way too small.

Doesn't appear to work. The "launch experience" button plays music but does nothing else (Chrome 124 on Mac OS).

Very nice. An "undo" key would be welcome.

Nice concept and puzzle design, and amazing work for a 10-year-old!


Suggestions for improvement: the animations are slow enough to hinder play, and the controls are awkward (I'd suggest one set of arrow keys to move the whole player, and separate grow and shrink keys).

Text is unreadably tiny in Chrome on Mac OS.

FYI, the browser version generally works but doesn't seem to process the right-click correctly.

A little hard on the eyes, but I love the concept!

There seems to be a bug on stage 4 where the character only ever moves 3 steps at a time.

On a reload, it worked properly.

Interesting puzzle, but partway through I ran into what I take to be a bug where the player stopped interacting with anything and could float past the bounds of the playing field.

Unfortunately the browser version loses WebGL context after the "long ago" screen (Chrome 122 on Mac OS).

Also, it might be nice to have some reference on the screen as to which color is which direction.

Great idea, but it can be hard to tell where the entrance and exit are on each level (perhaps the viewport is cutting them off?).

Master Mind for music...interesting concept! (I'm a composer, and so I found this especially fun.)

Very nice indeed.

Got both endings. What a great concept!

Interesting puzzle concept. The soundtrack is unbearable.

Small issue: the text size is kind of off in Chrome on Mac OS.

I really want to like this game. The graphics and concept are beautiful...but the fixed-camera 3D makes figuring out where everything is unreasonably difficult, and the controls are among the worst I've ever seen for this type of game. Maybe some camera controls and/or a key for rotating light sources would help playability.

The arrows probably should be reversed 180°; in this sort of game, they normally point in the direction of the new gravity.

Tough (even for a flag geek like me) but really cool!

The soundtrack is an arrangement of "Je te veux" by Erik Satie, although the harmony is weird. Here's the original: 

https://imslp.org/wiki/Je_te_veux_(Satie,_Erik)

Hmm. As suggested in 2.5, can I request an item?

I think you meant "pore", not "pour": https://www.dictionary.com/browse/pore

Objects and text are almost illegibly tiny on the canvas (Chrome on Mac OS).

Oh, this is great. A suggestion: maybe Z to undo the last snake move?