really nice! took me a while to figure out the worm controls but once I did they felt good. just slow enough to be frustrating and evoke a feeling of urgency. I liked the overall thought inspired by the game
marrowbone
Recent community posts
ok, completely aside from the BEAUTIFUL aesthetics, themes, and style choices... this game's sense of humor gets me so good. the bike horn when sergei pushes the button. the dickhead baboon. michael jackson is there. the martian just, like, as a whole (far and away favorite character btw. maybe next to malcolm from the same critter. he's just a good pal)
edit: meant to add that I really appreciated the cop-out option for the casino. I'm disabled and I needed it
this definitely deserves its winner status! just challenging enough, and pretty inspired new but very simple mechanics. definitely has that ultimate pick up and play feel old nokia games had. I seriously wish I had a bundle of these games in a phone app, but especially this one. I think it's an amazing idea. I'd even pay for a version with more levels and maybe a death limit/counter, hint hint...
[SCROLL DOWN FOR PSYCHOSIS TW]
really enjoying this!!!! I wish there was an ingame item stat thing of some sort. I mostly just can't for the life of me figure out what the star card is doing for me. never mind, I'm just unobservant. this is so cool, I am seriously in love with it. I can't tell if I feel like it needs something or if that's just me wishing for a 300 hour AAA version of what the game represents. it reminds me of virtual hydlide in terms of how it handles both visual design and lore/storytelling. I friggin love it. for anyone else reading this, this guy on reddit has done some fantastic posts about this game. and videos, but I haven't watched those yet because I wanna toy with the game more first.
I have psychosis, so I wanted to give my fellow psychotic gamers a little heads up. this game can be very discordant in sound and unnerving in image. in one bit, a dark figure emerges from a dark corner as you approach (you will have plenty of time to react). the general tone is creeping discomfort. the game attempts to seem like it is haunted by simulating having power beyond the boundaries of gameplay (closing out, referencing the nature of reality, etc). some visual glitching is used for effect. the plot vaguely centers on cults, gods, and demons. that said, I SUPER recommend this!
I still haven't managed to do any of the platforming sections, even the simplest (been delightedly calling them ratforming to my patient boyfriend) but this is so addictive otherwise. wish there were just a couple more incentives to exploring (like giving people stuff, relaying a message, w/e) but I get that overall that's not really the mood down here with the rats. have started a folder with screenshots of my favorite rats. so far it's goo dood, rat who thinks there might be cats down there, cold rat, big sleepy rat, snake that comes out of the sludge to party, joey, and the all-important piano rat. he is probably my favorite. I don't know why I'm so in love with this game but you know what? rat
I just finished the first playthrough. It's nearly 3 AM, I was supposed to be in bed hours ago. I am, to put it lightly, fucking obsessed with the lore in this story and the writing you've put into it. The music fucks as well. The added instruments was ingenious. I think I like Parsnip's version the best. The only negative thing I can possibly say about it is that I wish the backgrounds were a little more diverse and the writing a little more spellchecked and proofread. But this game deserves to cost $40 on the top shelf of a game store, I would actually kill for it.