Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Masotzhen

36
Posts
7
Followers
1
Following
A member registered Nov 01, 2018 · View creator page →

Creator of

Recent community posts

Thank you for the encouragement :)  I also wanted to reply to say that the game's final build was finished a few weeks ago, so there are now a few different kind of endings you can get!

Thank you so much for your kind words!

Cool 3D game! The controls were a bit confusing, but it was fun to play. I also really enjoyed the music.

(1 edit)

I enjoyed the shadow/black-and-white aesthetic, as well as the shadow mechanic. It reminds me of Fire Boy and Water Girl, and it's interesting how you made both the mechanic and the narrative for one player. If you keep working on this, I think making the summon/banish keys the same could make things easier to control.

I think the dialogue with the man was actually really entertaining. If you continue with this, I would want to actually see the player respond to him! Cool and pertinent message.

A bleak simulation of reality! It's true that working from home can have its challenges and I think you portrayed its stress factors clearly. I would be interested in seeing other WFH themes like video calling with friends, etc.

Groovy music, I enjoyed how the bags spawned from the boats and airplanes (it felt satisfying). I actually played this while it was in playtesting and I think you did a good job making the levels more passable.

A game with an interesting twist that I enjoyed - it reminds me of the mind-tricky games where the solution isn't obvious and is more of an outside-the-box puzzle. I think you can avoid the falling-over bug by limiting rotation on the axis. I also liked the ending screen.

It seems to be stuck! Perhaps a downloadable file would work?

A neat game; jumping feels pretty nice. I feel as though you could further enhance your message by adding in different frogs to emphasize your intent.

(1 edit)

A really atmospheric game that I enjoyed. I was a little confused as to what I was doing by clicking at first, so I think maybe adding a little garbage-thunk sound could be cool. I'm really interested by the psychological waiting mechanic you have. Lovely art.

(1 edit)

Grim idea, although I actually felt the visuals fit the bleakness pretty well and the game was interesting. I kind of want to learn more about the player character or the story of the dogs.

This is pretty interesting. The (grim) realistic simulation is both stressful but also cathartic when you succeed. If you keep working on the game, I think more options in addition to the ones you have (shopping, work, promote, etc.) would be cool.

A satisfying game to play, and a nice immune-system twist to the plants vs zombies system. I thought I was going to fail at first, but the WBCs are actually super OP! I ended up filling up the entire map with upgraded minions. I noticed that the placement is weird when enemies spawn - maybe have them spawn off the map and wander on instead?

I enjoy the reversal of the problem of humans destroying forests; it's like Ent rising from Lord of the Rings! Perhaps add a HP bar to the enemies as well?

This is really neat and super thematic with the witchy night aura art and music! I want to learn more about our witch friend and the wisps/stars. Maybe have the witch say some things between waves?

Oh cool! Thanks for explaining :)

(3 edits)

Hmm do the arrows refer to the arrow keys? Edit: I figured it out, I had to press A to get the ball on screen! I couldn't see it before. I like the concept!  How did you make the map?

The game doesn't load - maybe try uploading as a file to download?

Funny game! Some fine tuning with the enemy spawner could be nice, as well as a little bit of a UI tweak so the text is better aligned.

I love the pixel art, it's super cute, and the alien's design is cool as well. Sound would be nice. I think the movement is easy to get familiar with after a bit. I notice that the enemy  shots are indeed weird - maybe make them spawn in the direction of the player?

(2 edits)

The physics of this is interesting! Do the colors changing on the balls and the balls moving mean something? Edit: Perhaps add an instructions scene explaining that?

The idea of getting the ball into the cannon is interesting - I'm having difficulty finding out how the move the ball though, so instructions might help.

Fun game! I enjoyed the Angry Birds-esque slinging. I think accelerating the character's fly speed and making a predictive trail could be nice. I'm also interested in who the King is - possibly some intro scene would be cool.

Pretty cool concept to have to drive over terrain - wish I could give myself a speed boost or a thrust effect to get myself over difficult rocks/places in the map.

How did you make the map?

(1 edit)

Ah this is a difficult game! To match the great music and assets you have, maybe add some more leniency and ease the player in? The mouse tends to be a bit difficult to control.

Definitely a sleek game with the animations and particles. I think changing the movement to be less of a slow-start feel could be nice.

Interesting shooter - I liked how some enemy spaceships go at different speeds. I think adding a dark background and changing the left-click function to another button could make it feel even better.

The spaceship game design is pretty cool! I enjoyed dodging the bullets and how they came from different directions. I do wonder what the icons outside of the TNT on the side means, though. I think sound effects could also be a cool addition!

Nice easy-to-understand mechanics. I agree that randomness could make it interesting to replay! Also, some high bpm music would spur on the player's energy :)

I enjoyed the playful music at the title screen! I was a little confused about how part 2 of the game works when the birds start falling, but I think it's an interesting concept.

Hi, thanks so much for playing! I added some small animations to the title screen and changed the music a little. I want to keep improving the way sound works with the gameplay as well. Thank you for your comment!