Thank you for the encouragement :) I also wanted to reply to say that the game's final build was finished a few weeks ago, so there are now a few different kind of endings you can get!
Masotzhen
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A member registered Nov 01, 2018 · View creator page →
Creator of
Personal pixel game about hope and fear in the world of today.
Interactive Fiction
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You've scored your dream internship, but office life isn't turning out how you expected...
Interactive Fiction
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In a strange, bizarre, dreamlike land, color is the key.
Platformer
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A small and simple game about a necromancer chicken's bad day.
Action
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Recent community posts
I enjoyed the shadow/black-and-white aesthetic, as well as the shadow mechanic. It reminds me of Fire Boy and Water Girl, and it's interesting how you made both the mechanic and the narrative for one player. If you keep working on this, I think making the summon/banish keys the same could make things easier to control.
A satisfying game to play, and a nice immune-system twist to the plants vs zombies system. I thought I was going to fail at first, but the WBCs are actually super OP! I ended up filling up the entire map with upgraded minions. I noticed that the placement is weird when enemies spawn - maybe have them spawn off the map and wander on instead?
The Lifeless Journey of King Nothing - Forever Broken - GP2 comments · Posted in The Lifeless Journey of King Nothing - Forever Broken - GP2 comments