I like them a lot for my game! Could add some more enemy ships if possible?
MasterStudios
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Yes the area is small but there is a full screen button at the bottom-right corner of the game-screen. This should make the game much more pleasing to play.
The rotation of the ship is based on where your mouse is compared to the center of the ship. This means that closer your mouse is, faster you can turn in less mouse movement.
In my testing period I haven't encountered any problem with the ship getting stuck in the corner but I can only guess it is because of the small screen not showing the entire area. So I think that playing in full screen is the way to go.
I'm not near the computer this week so I won't be able to fix the speed as well.I personally liked it as it was the minimum speed required to dodge the bullets of the enemy ship when touching it( the ship turns slow so enemy ship takes long to turn big angles )
Thanks for the feedback-it means a lot!! I can only blame it on myself as the CSS and HTML coding could have been better but I left it at the default code which unity compiled for me.
Basically, the rear end of the ship points towards the mouse. Also the ship automatically shoots for you and bullets flies off from the rear end.
This means that you have to dodge the various obstacles while simultaneously shooting as well. This makes the game,I think, more interesting and difficult.
I have experimented with strafe and making the ship follow the directions of the mouse when mouse is clicked. It's definetly made the game easier to play but however the ship repeatedly glitch through the wall if I strafed too much.
Hello!
Thanks for the feed back! - it is my first game on itch.io and Im really excited about this (no hopes for the game jam through!). I was a utter doofus and forgot to set the game to auto-resize. And yesterday the GMTK jam was kind of buggy due to the amout of submissions and so I wasn't able to check my website. It is now fixed and should be playable.
I am looking forward to play your game!