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mathgeniuszach

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A member registered Apr 02, 2020 · View creator page →

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For those having trouble with what the "o" key is, it represents your action key, or space. It's not super discrete, apologies on the confusion

It is stated in the voodoo doll minigame that the "o" key is the action key. But perhaps that's not really super discrete.

I would've completed it in around half an hour if I didn't stop to watch a movie midway. The physics engine was frustrating at times, but once I got a hang of it, it was fun (I didn't feel like I was losing constant progress like most intentionally frustrating games). Last section was pretty hard alright.

Cool, but the game mechanic in level 8 didn't really feel like creatively solving the puzzle, it felt more like exploiting the game

A little bit of a bug, I talked to the fire guy at the very beginning and the darkness person didn't update his dialogue. Had to restart the game. I was thinking there was no way to continue...

This is exactly what I needed for a card game I'm trying to remake for me and a few friends, though one of them dislikes pixel art (I love it though). I can easily upscale it using the Kopf-Lischinski algorithm but make edits to it before then (because it's pixel art). Tysm!

This page is too big for my screen, lol

Nice! I started to use this for learning the lowest level of code (even made a tiny but pitiful compiler, perhaps I'll add additional functionality like ADD and SUB), but it seems that occasionally the code will never loop or freeze up if I try to create an infinite loop. I know it's been about 2 years, but you still asked to mention about bugs.