Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Matt_UV

13
Posts
1
Topics
11
Followers
1
Following
A member registered Jun 04, 2016 · View creator page →

Creator of

Recent community posts

Thank you, it is so simple it should be in godot by default

That's really convenient to reduce the amount of code in simple sceneries 

Perfect idea to gain some time!

It is so convenient I love it!

I really like your project manager!
However, I tried to make a template, and then create a project from it. "Create and edit" didn't work (it crashed), but I found it with Godot default project manager.

Ha ha ! I like that!

It was actually my motivation, I made a non game application with godot and it didn't look good on big screens

I plan to make a compilation of UI tools to be more efficient :) I already have some ready in older projects

Hi! I don't have the technical abilities to maintain your project, but I will sure use it in my future projects! Thank you for creating it!

Thank you for the clarification. I will give you my feedback sometimes during the next 3 days.

Moon Cheeser community · Created a new topic Latest version

Hello!

I can see from the developer bundle that the version in the source folder in not the same as the compiled one for windows (the credits are not located at the same place on the main menu ;) ).

Which one should I use to review the game?

Mauricio Felippe shared an online book on Godot's Facebook page, about game procedural generation : http://pcgbook.com/

The introduction sets the defintion, and the chapters explain the concepts in depth.

Today is my first day for this jam. I am back from work, my girlfirend is not here tonight, so let's go! :)