Great job, love the vibe here. Looks like a fun, 'beer & pretzels' style game. Love it!
mattjackson
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I have written probably a dozen attempts at a small RPG using Body, Mind, and Will with body being physical, mind being knowledge, and will being social/presence/willpower sort of thing. I have actually thought the three attributes do a fantastic job of covering all manner of RPG descriptive traits.
Great work, this is really good. The strain mechanic is excellent and allows a bit of tiring or damage to be applied slowly over the course of an adventure, very cool.
I think I would add in a houserule to roll double the attribute die when the character's Role is applicable to to the task. Example: George is a thief and attempting to figure out a trap to disarm it. His Mind is d6, with his thief role, I would have him roll a 2d6, taking the highest to overcome the difficulty. I could see where this could result in a player trying to justify how his role applies to nearly everything, but that is why we have GMs. ;-)
This one is pretty tough with multiple baddies with over 20hp so you are going to need 4-6 party members probably 2-4th level, but a weaker and creative party could do it. That said, if the baddies seem to powerful for your party, simply lower the HP and reduce the damage they can inflict (2d8 -> 2d6 or 2d4). Should work for any level with just a little tweaking.
I just completed my first playthrough, starting with the Frost Giant Jarl, wow! Amazing how deep and evolved the game became and how I was on the edge of my seat wanting to see how my hero Uhtred fared against the giants.
One of the most solid single page games I have come across, you really have created a little gem here. Great work!
Also, the play through video was invaluable in understanding how certain things work. I do not see this as a fault of the rules, but a physical limit placed on the small format, so for me, the video merely validated my thoughts on how a rule was supposed to work.
I am sad that this game is licensed for AdvanceQuest because I, and probably others, would love to have made more adventures and add-ons for the game.