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MattStov

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A member registered Feb 24, 2018 · View creator page →

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Not dirty enough. 

yes that’s a known bug we’ve fixed in our update coming soon

they’re keyboard only controls, if you have a preferred control scheme let me know!

Shut up

Completely understand that those softlocks and crashes get irritating, it should all be ironed out soon!

oh yea the second phase is a pain in the ass should be easier in the update coming a month or so from now!

right now only one well back with a content update end of Feb hopefully we can sneak another ending for that update

Not as of now. It was intended but was cut for time might appear when we update it

(1 edit)

expect a fresh update February! all bugs should be fixed and more bosses!

this was a super quickly put together game, we might expand it in the future if enough people like this coming free update we might put a full game on steam.

why do you say that? We are planning to do a major rework and cleanup of the game, and we'd love to fix everything that was broken in this 1 month long project!

So sorry to hear that! Hopefully when our team finds free time we’ll patch it up and add some more content :)

Thanks for playing!!

Custom pixel font :)

Hey! I would really appreciate it if it had people download from this page :)

when you pick up an art it will explain it

Enjoy :)

oh no im really sorry about that, unfortunately lots of bugs snuck through.

no way to change that unfortunately!

good

This is a really insightful comment and I want to respond to all your points.

It’s really cool that you got it working with proton! I honestly didn’t think it would run with how scuffed compilation was during the jam haha!

As for the jump bug, it’s already fixed in our current build which hasn’t been released yet! I’m hoping to spend the summer with the team and do a post jam version with a new mode possibly.

I honestly thought the keyboard inputs I chose were decently normal but after seeing the comments I guess more people are used to arrow zxcv I’ll probably make that default

Blood arts were super finicky and honestly you could barely get a hit in with them. They required really precise inputs and I really wasn’t happy with them. Probably will be replaced with a new mechanic/major upgrade instead!

We have an interesting checkpoint system in mind that should remedy the issue of falling back to the first boss, though a training mode could be a nice way of letting people practice these bosses.

like I mentioned before, an update will not be coming until late summer as that is when the team will be putting our effort into patching everything up and adding more stuff to make it a little more replayable!


again thanks for playing hopefully you check out the game when the post jam comes along!

I have a discord, but no discord server unfortunately. 

thank you!!!

unfortunately no rebinding. maybe in the future

this game was extremely easy, I was too worried that this game was too hard that during the last week I nerfed the boss and buffed the player. Probably shouldn’t have done that haha.

Thanks for playing

Thank you so much for the kind words, I think this game needs a lot more work and a lot of redesigning before I would be confident in focusing on it. 

It means lot that you would offer such an opportunity and if we ever moved forward and make this a real game we would no doubt look at this as an option!

the 3rd boss is no doubt harder then the final boss, and yes you can get multiple of the same ability!

I really appreciate the in depth feedback, I completely agree that the healing mechanic feels useless if you can just do more damage and same for blood arts, if we rework the game it would need  to be rebalanced.

A lot of the bugs were just due to it being a jam game with little testing before submission! They will no doubt be ironed out when we return for a post jam!

Thanks so much for playing hopefully we can make the gameplay a lot deeper and more interesting!

MAN this is very well put together! It holds all the limitations of the MSX and is superrrr inspiring! Congrats on the honorary mention! You nailed the style and the boss count!

Unfortunately no signature for the ending (we ran out of time haha) the final boss and the 3rd boss need to be tweaked a bunch, full purity made it so all upgrades had no side effects, but no alternate ending (once again time restraints) you had a really good build tho! Thank you so much for playing!!

Thank you so much for playing! And the team will be adding new stuff after some point! Thank you for the ideas we will look at adding new stuff to change up the game.

sorry there are many crashes there will be a future patch that fixes everything

translated just incase (google translate):

desculpe, há muitas falhas, haverá um patch futuro que corrige tudo

that’s really weird… sorry for the weird bugs haha, I’ll be putting a patch out when I get the chance!

it’s like a super rare bug that happens if he is too high up and does his slam attack. Sorry bout that!

haha thank you! Very outdated but I’m glad you found some fun out of it :)

The combat was for sure inspired by how tight Hollow Knight's movement and combat was, we will be putting out a small bug patch and possibly another boss later down the line! 

nope, that spike ball thing is a bug! 

Sorry for the crashes the game has a few of em, and ill work on fixing those up now that the jam is over! 

I'm so sorry about that! This jam game is riddled with bugs and crashes that happen for some and not to others, ill be making a fixed-up version eventually!

haha it’s super early I’ll be sure to add controller support for the post jam! 

yup I’ll be adding that to the post jam version eventually! Thanks for playing!!

yup common bug though if you wait long enough he will actually come back haha, thanks for playing even after voting! Still very appreciated!!