log file:
Mono path[0] = 'D:/axu-rl-win64/Axu_Data/Managed'
Mono config path = 'D:/axu-rl-win64/MonoBleedingEdge/etc'
PlayerConnection initialized from D:/axu-rl-win64/Axu_Data (debug = 0)
PlayerConnection initialized network socket : 0.0.0.0 55063
Multi-casting "[IP] 192.168.0.102 [Port] 55063 [Flags] 2 [Guid] 3519615183 [EditorId] 2010324832 [Version] 1048832 [Id] WindowsPlayer(DESKTOP-VRG9C16) [Debug] 0 [PackageName] WindowsPlayer" to [225.0.0.222:54997]...
Started listening to [0.0.0.0:55063]
PlayerConnection already initialized - listening to [0.0.0.0:55063]
Initialize engine version: 2018.4.3f1 (8a9509a5aff9)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GT 1030 (ID=0x1d01)
Vendor:
VRAM: 1982 MB
Driver: 26.21.14.3648
Begin MonoManager ReloadAssembly
- Completed reload, in 0.108 seconds
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 83.475600 ms
InvalidCastException: Instance of JsonData doesn't hold a double
at LitJson.JsonData.op_Explicit (LitJson.JsonData data) [0x0000c] in <d7db51aed1994277a2a44bdb68cd3ac9>:0
at GameSettings.InitializeFromFile () [0x00088] in C:\Users\mritc\Documents\Axu\Axu\Assets\Scripts\Utilities\GameSettings.cs:43
at MainMenu.ReadSettings () [0x00001] in C:\Users\mritc\Documents\Axu\Axu\Assets\Scripts\Utilities\Managers\MainMenu.cs:177
at MainMenu+<Init>d__16.MoveNext () [0x00069] in C:\Users\mritc\Documents\Axu\Axu\Assets\Scripts\Utilities\Managers\MainMenu.cs:53
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <4b072c28d0804e3e8741f43de2d5aec4>:0
UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
MainMenu:Start() (at C:\Users\mritc\Documents\Axu\Axu\Assets\Scripts\Utilities\Managers\MainMenu.cs:38)
(Filename: <d7db51aed1994277a2a44bdb68cd3ac9> Line: 0)