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Mauricio Camargo Santos

24
Posts
2
Followers
A member registered Nov 23, 2020 · View creator page →

Creator of

Recent community posts

Nice game, good mechanics. Interesting story. With some polish on some mechanics would be an amazing game. Good job!

Great aesthetics selection and environment, except for the initial UI that breaks a little bit the feeling. I don't know if my mouse's sesitivity is too high, but was really difficutl to aim properly. At one point the character can fall off the map.

Nice game art, nice audio and music selected. I think the others have already mentioned it but the shooting mechanic is weird, at least its direction.

Really good looking game. Maybe needs some work on the initial UI and adjust some colliders, especially on the barns. The controller and the audio feel really smooth.

Great bullet hell game. I really like the genre. This one is difficult, but feels great. Highly replayable. I agree with another comment that said that maybe changing the shoot button to detect it being hold instead of each time is pressed, would fit better.

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Great art, I just realized that the UI tells what to do at the beginning. So I was able to move forward in the game. But I reached a section where the box move like into the plane and the player couldn't jump over it.

The visual art was amazing and the overall project too. It reminded me of some awesome games of the genre. At the beginning the house could defend by itself, but then the real challenge begin. It happened that I did not spend money at the beginnig at all, but then it was reset

You are right! I guess I did not read the instructions carefully. Thanks for the tip. Great game, by the way!!

The game art is amazing. The UI feels good and I like those fadeout transitions between UI panels. The arrows can be spammed so the illusion of the animation is lost. I really liked the monsters and character designs. However, the game objective was not fully clear to me.

My favorite minigame was the rocket one. It was hard at first, but it makes you keep playing it until you can complete it. It reminded me (the rocket level), keeping some distances, of some Bennett Foddy's games. I would adjust the basketball controller, because I think it was inverted.  The car level felt good, but maybe the controller can be tuned a little bit to avoid some sliding.

¡Muchas gracias por jugarlo y por la retroalimentación! Y gracias por hacernos caer en cuenta lo de las flechas invertidas. Ya se arregló en la última actualización

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Chocoramo? Check. Goose tiled underwear? Check. Poker tables? Check. What else could I ask. I really enjoyed playing this game, it has a lot of production in it. It is funny but conveys the passion with which was developed. Some things to improve are maybe set the camera to a higher position with a better angle, because sometimes you can't see where are you falling. And there was a minor bug that in some cases the jump mechanic stays triggered after landing, but only happened like twice. Great level design, great characters design, great illumination, I think it was great. Awesome game!!

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I liked this game, but maybe a feedback on the player's health is necessary. I know it is meant to be challenging, but dying on one touch feels too extreme. One of my favorite things was the level design. Great job!

Great concept and overall design. It needs some polish but I enjoyed. There were some weird mechanics with the camera collisions.

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Great design and concept! I really enjoyed the inner voice. The controller felt ok. Unpopular opinion: I liked the boxes' challenge. I did not know what to do once the masked NPC was reached and the trivia remained on screen after dying.

I was not able to play it. Maybe you chose incorrectly the upload configuration. The thumbnail looks pretty nice, though.

Good game. I liked the graphics, the music and the controller feels fluid. There is a little bug on the cherry counter: After death the UI restores the counter to 0, but once another cherry is grabbed, the counter gets set to the previous count. But is a great game and a good entry for the jam!!

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Amazing aesthetics and level design! Maybe you could tune a little bit the controller, but in general it felt good. Great time rewinding mechanics and very clever game. I enjoyed it. The game design sets a really good mood!

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I got confused with the main purpose. In general it felt good. Maybe decrease the amount of damage, since I got my life bar deplenished after one hit with the spikes.I liked that the death grim reaper stopped when looked at.

Great mechanic and good thought puzzles. Similar to some nostalgic nes games. I really enjoyed it! 

Good game, the controller feels good and the platforming, too. One thing to improve is to slow down the projectiles since it is very hard to avoid them.

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What a beautiful game! One of my favorites. Although, I was able to complete each figure by drawing a little circle inside them. I guess it detects that I closed my drawing. Nevertheless, what an amazing game, feels nostalgic and the pixel art is on another level!!

Nice game and I really enjoyed the concept. As an advice I wold resize a little bit the colliders of the spawning objects, since in one occasion I got stucked when three of them appeared next to each other. And I had to wait for the next loop to continue. Anyway, great game and very good entry!

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Great game. Feels complete and well designed. I would suggest to edit a little bit the colliders for some pikes, but is not that of a big deal. I really liked the music and the assets, they feel in balance with the general design.