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mauvebutterfly

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A member registered May 02, 2020 · View creator page →

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Glad to hear it. I was considering not doing an HTML upload, but since it works without any issues I'll try to include both versions at the end of the jam.

I recently did another game jam where I uploaded an HTML game made in Godot 4.0. This required enabling "SharedBufferArray" on the website which, to my knowledge, is what caused downloads to stop working for the Windows download version of my game. After discussing with some more experienced people, it seems that it might be an issue with Godot (the 4.0 engine was released on March 1st and still has some features that are being worked on.)

I was just curious if anyone can confirm that you don't need "SharedBufferArray" for RPG Maker projects on itch.io. Or to put it in other terms, has someone successfully uploaded an HTML version of an RPG Maker game that had working download buttons for people wanting the desktop versions?

That's impressive. I needed one more day to fix some balance issues. I didn't expect anyone to actually beat this game.

I submitted my game last night, but I've never tried to have a game run in the browser before so I didn't know how to do it. After several hours today I managed to figure it out and uploaded an HTML version that plays on the main page.
This is identical to the file available for download, so hopefully that will be okay for the purpose of this game jam.