How many Celery Tokens does it cost to subscribe to the magazine? Fantastic job, crew!
maximum_overbork
Creator of
Recent community posts
Oh that's really awesome! I'm looking forward to it. I'll send out a message before the con with additional flavor text and additional resources. If you're not familiar with Mörk Borg and would like a crash course or need help with making a character, please let me know. :)
Bonus XP to be awarded if your character speaks solely in iambic pentameter (I'm kidding but that would be pretty awesome).
Absolutely! I also linked the event to your Itch page in case people want to check out your other items! If you would, could you tell your friends and gaming circles about the event? We're a small con that fundraises for charity and we rely heavily on word of mouth.
Murder Hobo Con is an online RPG con that's held this upcoming Feb 12 & 13th. Event and player registration are now live! Thanks for the boost!
https://tabletop.events/conventions/murder-hobo-con1
Here's a direct link to the event!
https://tabletop.events/conventions/murder-hobo-con1/schedule/18
I'm really excited to be running this for an upcoming con. I'll comment later with player feedback. Macbeth is one of my favorite plays and this module really captures the dread, loathing, and madness of both Macbeth and Mörk Borg!
I'm excited to be running this for an upcoming con! This is a great zine and I know my players are going to have a blast! I'll follow-up with player feedback after the event.
Oh man, this module is a lot of fun. It's a great sandbox with a lot of evocative scenes and encounters. The valley itself, while an interesting locale, is just a dressing upon where the real meat of the module takes place: underground.
Through exploring the churches or pursuing travel rumors, the players find themselves seeking a lost city buried deep under the labyrinth warren of the cursed demonworm. The demonworm tunnels was by far one of the best parts of the module; it's both a point-crawl with random encounters that are just as exciting for a GM as for the players- the best encounter was when my players encountered a hostile cult of demonworm worshippers and, through two successful scroll checks, convinced the cult that they were the heralds of the worm which lead to some amazing role-playing.
I liked that this module had a bit more of a gonzo element (a la Hieronymus Bosch) than pure grimdark- it made the encounters more memorable without breaking the core flavor of Mörk Borg. Under all the weirdness in the lost city is some extreme grimness: the end of the world, victims trapped in eternal drug-induced comas by wretched sick nurses, strange denizens that inflict terrible miseries upon anyone they catch. Cool stuff for sure.
The module is great ran as-is or there are great materials you could pull and insert into your other campaigns (again, those demonworm tunnels are great and that's worth the price of the module alone). Areas like the horn tower are incredibly evocative and make for great inspiration. I'd also recommend running this for your grizzled, veteran Mörk Borg players to catch them off guard (it pulled a lot of surprises on both my experienced and new players who played through it). I very much recommend this module.