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MaxInferno

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A member registered Nov 23, 2016 · View creator page →

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Recent community posts

Hi there, thanks for your request! We'll do some investigation as to what our options are with an itch.io release.

Thanks so much for reporting this! We are aware of this ripoff and have been trying to get Google to remove it, but unfortunately they've not been helping us.

If you're so inclined, please consider reporting the app, as it may help us with our case if others are reporting it as well.

Thank you so much for your support!

Absolutely! We'd love to bring the game to other platforms. Stay tuned!

Hello, thanks for your feedback! The original demo was quite out of date from the launch version of the game, and needs to be updated. We have been busy with post-launch maintenance, but will take a look at assessing what's involved in getting an updated demo.

Hi there, we appreciate your feedback. We recognize that the color based puzzles cause difficulties for those who have colorblindness, and we will give some thought as to how we might be able to make those puzzles more accessible.

The game is currently only available to buy on Steam and Switch.

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Hi there, are you on Mac? If so, we're aware that there's an issue with the app saying it's "damaged" when trying to launch it on OSX.

You have two options:
1) Launch the game via the Itch.io app
2) Use the steps outlined in the Install Instructions.

Apologies for the inconvenience, this will be resolved for the full release.

If you have another problem with accessibility, please feel free to add more detail to your comment. Thanks!

Hi! Yes, A Little to the Left will be releasing for iOS and Android. Stay tuned to our socials for announcements on when those will be available!

10 levels in the demo!

Yay, thank you so much! Glad you enjoyed it!

The cat has been tamed down for the main game, so hopefully any annoyance is now just fun. 

Hi there, thanks for your feedback, we're so glad you liked the game!

We are aware that the cat is a bit too tough in the demo, so we've eased their ferocity for the main game :)

Hello there, sorry your experience with getting the game up and running was no so good. We're unsure what issue you experienced- did the game ask you to install Steam when you tried to launch it?

Hi there, sorry for the late reply!

Unfortunately Mac is displaying an "app damaged" error when opening from the download, but there is a workaround that can be found in the "Install Instructions". We're working on getting this resolved. Sorry for the issue!

Thanks for letting us know! We're aware that they have stolen our concept and artwork, and are seeing what options we have to resolve.

We are tweaking the cat so it's less challenging to deal with, stay tuned!

Estaremos lançando no Android em uma data posterior

Hi there Mae, glad you liked it! Sorry you found the cat stressful, we've put some work into make it a bit more accessible and somewhat less of a nuisance ;)

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Hi, thanks for playing our demo- so glad that you like it!

The extra stars are "hidden" solutions that are in most cases are a bit trickier to find- you'll have to be very observant to uncover them! You may also be able to find some help from the community over on our Steam Community Hub.

We appreciate your feedback and will consider your suggestions. Thanks for sharing!

Hi, thanks for sharing, we appreciate your perspective!

Hi Pikalulz, thanks so much for playing! It was really fun to watch :) There's plenty more on the way so stay tuned!

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Hi! Thanks for chiming in here. Is this occurring with the browser or downloadable version of the game? If it's the browser version, are you playing the windowed embed or fullscreen?

Does this occur when clicking and selecting objects in game, or does it happen with accidental selection of the webpage text outside of the game space, like when hitting CTRL+A, or perhaps dragging from outside the embed and highlighting the page text? 

Hi blue_skye, can you explain this further? This sounds like it could be a bug or a localized issue.

Thanks so much for playing! Yep, we're aware it can be a little obtuse at points. Player feedback and UI are primary focuses for the full release. We want the game to be fun, not confusing!

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Wow, thank you so much for your message! Countless others have inspired us to pursue making games and we are so happy to hear that we may be able to inspire other game dev journeys as well :)

Hi there, sorry to hear you're stuck!

For the pencils puzzles, look for markings on the background- they're a hint as to what pencils go where!

If it's still not working, you can see the solution for the coloured pencils puzzle here: https://twitter.com/MaxInfernoGames/status/1406211694494355464

Hey, thanks so much for playing and providing your gameplay vid! Every play-thru is different and lets us see how players intuitively approach the puzzles.

You'll be happy to know that we've put quite a bit of thought into the full game on how to ease the initial onboarding for new players. The tutorial puzzles are still non-verbal, so you'll still have to be observant and play around to understand what to do, but they'll introduce the basics more simply.

Thanks again for your support, can't wait to see your play of the full experience :)

Thanks so much for playing, Kieran! You're really fun to watch!

We've got waaaay more A Little To The Left on the way, so make sure to Wishlist it on Steam!

Yup, we're hard at work have a ton of new stuff to show. If you want to follow along with dev, check us out on Twitter at @MaxInfernoGames

Hey, thanks for your comment! This is just the demo, the full game will be out soon, with 50+ unique puzzles and other fun stuff yet to be announced ;) 


If you like the game and want to stay in the loop, please Wishlist and Follow A Little To The Left on Steam. We'll release here on Itch.io as well, of course.


Thanks so much for playing!!

Thank you so so much!!! We love your poem :)

Thanks for playing... again!

The full game is going to have multiple solutions, achievements, and some other fun hidden things, so there will be lots more replayability!

Thanks so much for playing! We're really excited to share what we've been working on :)

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Hehe, you're not the first! And we've had people want to do the Post-it's in a different order too. We have considered offering multiple solutions on a few of these.

Thanks for playing and for your comment!

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I'll have to be careful as I don't want to ruin the solution for any other players, but here's a hint:

For the pencil levels (there are two), take note of the markings in the background, these indicate valid placement locations. You can pick up and move the pencils around; the goal is to place them in the correct location (there is a pattern). You'll notice that objects snap to a valid placement location, and if you've placed correctly, the objects will align and not be interactive anymore.

Give it another try and let me know how you make out. If you're still stuck, there's a video in a previous comment that shows the solution.

We have a couple of game design ideas that should help make it clearer as to what to do- keep your eyes open for an update soon.

Thank you for playing and sharing your feedback with us!

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Hey Maghook, thanks so much for playing and sharing your video with us! It's really helpful to see how you interact with the puzzles, and we can use your playthrough to help smooth out some of those stumbling spots.

Also, this comment from one of your viewers is 100%:
"this is the game of only perfection" - Meercat5000

The ending has proven terrifying for some ;)

Thanks again, your videos are really fun to watch, and there's so many great games being made!

We tested using placement markers, but felt it was limiting exploration and discovery, so instead we have opted for objects to “snap” when it’s within a placement target. Thanks for your feedback- very helpful! 

Thanks for playing and providing your feedback! We have considered multiple solutions for some puzzles, but for now they’re just single solution based on a common set of rules.

Great little platformer! Like the concept a lot. Wish that thee controls/platforming was a little tighter, but like the ideas here and could see it extending into a really fun experience.

Fun little puzzle game with a great mechanic and art. I had trouble understanding what the overall goal was at first, and I would have liked for a level or two that explained how the moves would contribute to achieving the goal- instead I just moved things around until it told me I won. Eventually I started to get it, and found it fun, but was finding that due to the time mechanic I was having to restart a lot once I missed my chance to make those pivotal early moves.